Version optimisation and update (1.0.0.2)
Author: Stardust Light Studios,
published 5 months ago,
[h1]Stardust Light Studios apologises to players for the problems with the current version of the game. [/h1]
The game's current development funds do not support our excellent localisation and beautiful human translation of the game. We have used translation software to do the translations, with the intention that English-speaking players will also be able to play our game as soon as possible. We apologise for any inconvenience this may have caused you and many other native English speakers.
Our internal team has already begun to calibrate the Chinese and English texts on our own and to seek help from the English-speaking team. We have many enthusiastic players who want to help us optimise the game's text, and we'd like to thank you all for enjoying the game and giving us your feedback, as your sincere suggestions are the direction we're trying to improve.
Currently we have recalibrated 80% of the English translation, but it still has many shortcomings, we will contact the professional English team to continue to optimise the translated text with players.
Meanwhile, the game's save module often lags for more than 5 minutes in the later stages of the game due to the wide variety of data that can be modified and the large number of saves that need to be made, which is not the effect we want. We are currently taking steps to limit saves to 15 levels in order to prevent late game saves from causing lag. We are working hard to resolve this issue, but since the slow save issue involves refactoring the underlying code of the game, our internal team hopes that once the game version is stable, we will refactor the underlying logic code of the game and introduce a better save feature!
The UI problem is a very big flaw in this game, the UI system may make you feel confused or even hard to accept, we apologise to all players for this. Due to the limited manpower in the game development and the lack of UI art resources, the UI style issue may still exist for a while, once our team finds a better UI solution, we will present you with a better UI style.
[h1] The specifics of this update are as follows:[/h1]
1. Recalibrated 80% of the English text content.
2. Optimised the UI logic of the battle area selection panel and the UI logic of the character list.
3. The negative effects of some of the opening stats have now been weakened, and the early game will become easier.
4. The Skeleton King, Demon Lord, and Goblin Murderer now have a long range attack interval of +100% and a spell casting attack interval of -50%.
5. Blood Raven series boss character attack power +5.
6. Fixed the problem of missing character attacks in different resolutions.
7. Repair and adjust other known problems.
We always welcome your feedback on in-game imbalance data and error problems or valuable game suggestions!