Version 0.9.3 Is H-H-Haunting Early Access
Author: Juice,
published 1 week ago,
[previewyoutube=T_Rt4W4uVVA;full][/previewyoutube]
[h2]Welcome To Spooky Town[/h2]
[b]Halloween[/b] has reached [b]Castle Town[/b]!
Explore a beautifully frightening version of Castle Town during the [b]Halloween Event[/b], which will last up [b]until November 30th!
[/b]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/897ef391c0d2b05eca9fb5be55fc65c66594037d.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/908b9a07bd0e141d9fe37245706fab8260383eb8.png[/img]
[h2]Earn The Exclusive Halloween Badge[/h2]
Show everyone that you've been there!
Play Quest Master during the special [b]Halloween Event[/b] to earn an [b]time-exclusive[/b] ingame [b]badge[/b] that will show on your [b]user profile[/b].
[img]https://clan.cloudflare.steamstatic.com/images//44218979/8772416f4f3710224536019fa0582a20bc66a9b5.png[/img]
[h2]Jack the Reaper[/h2]
There's rumors going around that Jack the Reaper supposedly shows up sometimes in Castle Town...
what horrors might be bring?
But be quick! It's unlikely he will persist after the [b]Halloween Event[/b] has ended.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/e27c55ea255e97267a17bbccb69954cdba9e3a85.png[/img]
[h2]Enter Moonlight Brambles[/h2]
Moonlight Brambles marks the newest dungeon theme we are bringing to Quest Master!
We took [b]Dewdrop Roots[/b] and revamped it to make it more fitting with Halloween, including gravestones, spiders, gargoyle statues, falling leaves, and more!
It also boasts a chilling rendition of Dewdrop Roots OST
The theme will be [b]available forever[/b], it's not tied to the Halloween Event itself!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/0a630a34f6356f709fa6c25f4439a619a259eb05.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/2595bdd8453aba832eb35957e4c9fa4f121604c6.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/c0d2bbf235e8699c8943f6f0e8daca22cc05d4f0.png[/img]
[h3]The Legend of Moonlight Brambles[/h3]
They say that deep within Aetheria lies a place untouched by the sun, where the moon never sets, casting a cold, silvery glow over an ancient forest known as Moonlight Brambles. Travelers whisper of a haunting beauty found within its twisted trees and winding paths, but they warn that few who enter ever return the same—if they return at all. For as long as anyone can remember, Moonlight Brambles has been cloaked in mystery and dread, its roots steeped in the arcane and its air thick with the scent of earth and forgotten things.
The forest is littered with eerie remnants of a time long past: skull torches with blue flames that flicker in the windless night, stone gargoyles that seem to watch with unblinking eyes, and cemetery headstones marked with names worn away by centuries. Some say these graves belong to ancient Aetherians who wandered too close to the realms of the dead, cursed to roam the brambles in search of rest they can never find. Phantom figures, known as the Lost Ones, are rumored to drift through the fog, their hollow eyes glinting like starlight, bound to this place by powerful forces beyond mortal understanding.
In the deepest parts of Moonlight Brambles, giant spiders weave webs that shimmer under the moonlight, catching not just the unwary but whispers from the underworld itself. Ghostly Zorbs float between the twisted trees, their forms fading in and out like dying embers, guiding—or perhaps luring—the curious ever deeper. And then there are the pumpkins that grow wild here, twisted and gnarled, each with a leering face carved as if by invisible hands. Legends claim they were planted by a shadowy figure who once tried to claim the brambles as their own, and though the figure is long gone, the pumpkins remain, a mark of the forest's dark past.
The Moonlight Brambles are more than just a forest—they are a threshold between the realms of the living and the dead, a place where magic runs wild and the spirits of the past find no rest. Those who venture too close are warned: tread lightly, and keep an eye on the path, for the forest has a way of closing in on those who dare disturb its ancient slumber.
[h2]Logic Update[/h2]
As promised in last weeks post, we are also shipping a very big update to the conditions and logic!
[h3]Inverting Shapes[/h3]
Each [b]Shape[/b] can now be [b]inverted[/b]!
For example, as opposed to having the shape trigger when the enemy is [b]defeated[/b], it will trigger while its [b]still alive[/b]!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/bd9e6f1b126f4443e436917cf4dff3a38d0cb896.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/f9610d64c99fe9050b16b1de445cdc6013da12e3.gif[/img]
This chest will stay visible as long as all enemies are alive.
[h3]Condition Variants[/h3]
Most [b]Conditions[/b] have been given multiple [b]variants[/b] to enhance usability.
All Shape Conditions have options for checking for [b]Any[/b] or [b]None[/b] instead of just [b]All[/b] instances of a given shape.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/27d3c1f67895a932051cf19271b981399673fa02.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/033da319f1ffb58481aae1f0e8de085310a0963c.gif[/img]
The chest appears when [b]any[/b] of the bats are killed.
Other Part Conditions have also been given similar treatment, for example a condition variant for when [b]No Enemy Has Yet Been Defeated[/b]!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/4ecf7dd9b06a62827de12680c018bb77be9d6e18.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/b61decbb0669fb5ecda4c2cae0549c5f15cf9c3e.gif[/img]
[h2]Cycle Through Part Variants In The Book[/h2]
You can now [b]cycle through the variants[/b] of a given part by [b]right-clicking[/b]! (We haven't yet found a nice way of doing this on the controller, so we'll add that next week!)
[img]https://clan.cloudflare.steamstatic.com/images//44218979/48aeb6e8f235328f0a93a95ff3199fa2231091c0.gif[/img]
[h2]Sliding Arrow On Part Book[/h2]
It wasn't very clear before that you can move your mouse cursor to the left edge of the screen to bring up the part book again, after it slid away - we now show an arrow indicating that it's possible, which should fix that!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/dbce9f9e5fc5984b164649463755629594d4c780.gif[/img]
[h2]Going Backwards In The Context Menu[/h2]
You can now go backwards for context menu properties like the direction using right click (gamepad bindings coming next week!). A much requested quality of life improvement!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/1325824f2c39d0b69a2b5f81dc1fd39dc122d408.gif[/img]
[h2]New Banner Decoration[/h2]
Looks pretty nice, eh?
[img]https://clan.cloudflare.steamstatic.com/images//44218979/678952c1d677d94ef8a8d68739bd3b39c558c9be.png[/img]
[h2]Closing Thoughts[/h2]
If you haven't, join our [url=discord.gg/invite/2AdAAthbKt][b]Discord[/b][/url]!
You can also follow us on [url=https://x.com/PlayQuestMaster][b]Twitter/X[/b][/url].
[i]Don't forget that you can bundle and save with the Super Dungeon Maker x Quest Master Bundle![/i]
https://store.steampowered.com/bundle/41984/Super_Dungeon_Maker_x_Quest_Master/
[h3]Happy Halloween from the Quest Master Team![/h3]