Demo 0.6.8 - July 16th, 2023
Author: Juice,
published 1 year ago,
[h3]Additions[/h3]
[list]
[*] Added sounds for context menu opening and closing
[*] Added new for opening and closing the options menu
[*] Pots, skulls and bushes can now be rolled into to break them
[*] Make it so non-moving platforms are regarded as "safe ground", meaning you your position will be recovered on it
[*] Changing floors in maker mode is now an undoable action
[*] Placing stairwell in maker mode makes you enter the floor it leads to
[*] Made more parts able to ride minecarts
[*] Added custom animation for when the player collects a heart crystal
[*] The gauntlets now let you throw things farther
[*] If you get squished or stuck between two solid objects, you get reset to your last safe position
[*] You can now make fire bars be static, meaning they will not rotate at all
[*] Jumping into a crate from below breaks it, Super Mario-style
[*] Explosions now emit light
[*] The transition when going from title screen to maker mode has been improved
[*] Burners and the like now break breakable objects like pots when they are on top of them while they extend
[*] Added "Giant's Gauntlets", which is makes you even stronger than the "Power Gauntlets"
[*] Gauntlets now increase your push and pull speed
[*] Added "Spectral Lantern" that reveals invisible objects
[*] Added Reddit button to title screen
[*] Added "Metal Crate" that is heavier and cannot be rolled into
[*] Explosions not cut tall grass
[*] Blade traps now cut tall grass
[*] Added "Shovel" and holes that you can dig up with it
[*] Added sounds for entering and leaving play mode
[/list]
[h3]Changes[/h3]
[list]
[*] Drop target descriptions that are unavailable now are shown grayed out as opposed to not being visible at all
[*] Blade traps not go through the player instead of being blocked
[*] Reduced text spacing in credits
[*] Made unlocking doors more snappy
[*] Made placing tiles a lot more efficient
[*] Enemy hit animations now only play on the last hit, making combat more challenging and less easy to abuse
[*] Wings are now positioned correctly for larger entities
[*] Tiles are now being serialized by name alone
[*] Remove ledge jumping
[*] Made sword range consistent for all directions
[*] Lyrm can now drown an fall into holes
[*] Made explosion damage range no affected by height
[*] Entities are now serialized by name alone
[*] You can now place unlimited boss keys, but still only one boss door
[*] Made it so the item message is always shown so you can skip it
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed pulling yourself into holes or liquids
[*] Fixed dungeon loading sometimes not working when there were too many entities in a room
[*] Fixed switches being hit more than once per attack
[*] Optimized physics heavily to reduce impact on performance
[*] Fixed blocks sometimes continuing to be pushed when pushed into liquids
[*] Fixed cracked floors not being able to be placed
[*] Fixed large block tiling when sunken
[*] Fixed heavy block tiling issues
[*] Fixed moving platforms not moving over deactivated burners
[*] Fixed burners sometimes not activating when player is in reach
[*] Fixed condition outlines also showing on unaffected entities
[*] Fixed wings being visible on invisible enemies
[*] Fixed teleporters only working once
[*] Fixed blade traps not being able to hit switches
[*] Fixed condition outline around worms not being rotated with it
[*] Fixed being able to fall through tiny gap when trying to move onto moving platform
[*] Fixed sometimes being able to fall into lava in a lower floor
[*] Fixed being able to collect more hearts when at full health
[*] Fixed bat eyes being visible in darkness when the bat is conditional
[*] Fixed invisible bat eyes not appearing correctly
[*] Made it so you cannot push things onto moving platforms
[*] Fixed stairwells not working sometimes
[*] Fixed blade trap not colliding with boss key
[*] Fixed Lyrm getting stuck on moving platforms
[*] Fixed being able to fall ont top of walls of lower floor if the floor had not been previously entered
[*] Fixed title screen camera moving out of bounds
[*] Fixed blade traps not colliding with each other
[*] Fixed teleporters changing their connection when moved
[*] Fixed player pulling animation not playing correctly
[*] Fixed minecart not starting to drive when it has a driver
[*] Fixed bombs floating in air when drowning while holding it
[*] Fixed game locking up when opening options while getting item
[*] Fixed minecarts crashing the game sometimes
[*] Fixed moving platform stopping in front of passengers
[*] Fixed blade traps not hitting switches in the corners of rooms
[*] Fixed isolated rails crashing teh game when they have a minecart with a driver on them
[*] Fixed camera not moving to correct position when walking through door
[*] Fixed minecart not turning back
[*] Fixed player walking through door even though it was blocked by something like a skull
[*] Fixed condition outline not working for larger objects like large floor switches
[*] Fixed snakes getting stuck on walls
[*] Fixed condition descriptions of "Cracked Block" and "Cracked Floor" not existing
[*] Fixed not being able to fall down hole where crate was pushed into
[*] Fixed moving platforms moving through activated burners
[*] Fixed bats starting to fall asleep on moving platforms, causing them to hover in the air
[*] Fixed snakes seeing the player through solid objects
[*] Fixed reactive blade trap moving through solid objects when returning to its original position
[*] Fixed player shrinking when put onto teleporter in maker mode
[*] Fixed burner collider being activated for a single frame when having it conditional and standing on top of it while it tries to activate
[*] Fixed tiles under solid tiles being deemed as safe, causing the player to recover himself into a solid tile
[*] Fixed snake getting stuck visually in hit animation
[*] Fixed torches being able to shoot in maker mode
[*] Fixed entities being active outside of the current room, for example torches would still shoot at you if they are in another room
[*] Fixed straight rail placement and overlap issues
[*] Fixed player not exiting into the correct direction when jumping out of minecart sometimes
[*] Fixed rotated rails not being able to be moved
[*] Fixed moving platforms not trying to move when their initial path was blocked
[/list]