Demo Patch Notes - June 30, 2023
Author: Juice,
published 1 year ago,
[h3]Additions[/h3]
[list]
[*] Show condition description in context menu when removing condition
[*] Made most sounds be spatial, meaning they will not be audible when outside of the camera's viewport
[*] Gave chests condition outline
[*] Added unique icons for fast and slow moving platform directions
[*] Implemented backwards compatibility for moving platform directions
[*] Made it so having a tool replaced makes the player put the previous tool back into the chest
[*] Made it so you keep the object that you held when falling down floor
[*] Fade out hourglass in the user interface
[*] Added three speed stages to fire bar
[*] Skip darkness transition when falling down floor
[*] Made it so pillars and retractable blocks destroy projectiles
[*] Made it so you can configure blocks to be pushed multiple times
[*] Added sub icon to book of parts when a part has a context menu to open
[*] You can now add conditions to signs
[*] Spawn dust effect when placing parts
[*] Polished place and erase effects and sounds
[*] Polished up how dropping an object in maker mode looks
[*] Made fissured floor work with new tilemap collision system
[*] Made cracked blocks able to fly
[*] Made it so bomb explosion is in same layer as bomb was before so you have to throw it to break cracked blocks in air for example
[*] Made turtle able to shoot fireballs
[*] Added preliminary share and delete buttons to dungeon selection menu
[*] Made it so the player turns back when going through door but the end is blocked
[*] Made it so you go back when stairwell exit is blocked
[*] Made it so you walk farther when walking into blocked off room through door
[*] Made empty chests just stay empty
[*] Added numerical displays for small keys and gems
[*] Made Lyrm break things while enraged
[*] Added undo and redo sounds
[*] Added sounds for opening and closing book
[*] Added minecart sounds
[*] Added new change floor sound
[*] Added sounds for lyrm moving and raging
[*] Made it so directional blade traps can have different speeds and can go clock- and counterclockwise
[*] Freeze time while message box is open
[*] Made bat eyes glow up in the dark
[*] Added "Invisible Bat"
[*] Added invisible floor switches
[*] Freeze time while walking stairwell
[*] Freeze time while walking through door
[*] Made it so you can take held objects with you when using stairwells
[*] Allowed bush to be carried by crabs
[*] Optimized physics to increase FPS in densely populated dungeons
[*] Show gauntlets in user interface
[*] Polished title screen
[*] Polished up credits
[*] Optimized dungeon loading by only placing walls when entering floor
[*] Made it so going one floor up or down in maker mode creates a new floor if it does not exist yet
[*] Made walking into doors feel tighter
[*] Made large blade traps deal more damage
[*] Show selected part in place of book
[*] Added ability to make conditions relate to singular object as opposed to all of them in a room
[*] Added ability to invert conditions
[/list]
[h3]Changes[/h3]
[list]
[*] Generate room and condition colors procedurally to eliminate color collisions
[*] Made tooltip animations consistent with button animations
[*] Removed boss key being able to be given to player in maker mode
[*] Made minecart impassable
[*] Made it so if you change floors, the name display also resets
[*] Removed unused tiles
[*] Removed variants of blade traps and levers and put them into book separately
[*] Removed tool shelf separator elements
[*] Disable interacting with UI elements while input is disabled
[*] Ignore floors in serialization that do not have any rooms, because this makes them impossible to even get into
[*] Made it so condition outline does not show around non-pushable blocks
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed burners attacking player even if they were not extended
[*] Fixed crate not being able to be pulled
[*] Fixed surface detection issues, for example falling into lava when trying to step onto moving platform
[*] Fixed player's held item being stuck on top of his head after drowning
[*] Fixed rotation direction backwards compatibility
[*] Fixed breakable objects not correctly attacking
[*] Fixed color switch not switching blocks
[*] Fixed moving platforms moving rightwards arbitrarily
[*] Fixed pillar not being pullable
[*] Fixed moving platform direction backward serialization
[*] Fixed player masking issues
[*] Fixed tile surface collison issues due to Unity Physics
[*] Fixed wall collsion issues due to Unity Physics
[*] Fixed tilemap surface detection not respecting provided layer mask
[*] Fixed rocks not serializing their size
[*] Fixed height of projectiles
[*] Fixed moving platform direction serialization
[*] Fixed moving platforms overlapping each other under grating
[*] Fixed chest not triggering condition when disappeared
[*] Fixed vine icon
[*] Fixed wall torches being able to be placed on walls where they should not be placeable
[*] Fixed placement issues on tiles
[*] Fixed moving platform exception when changing surface
[*] Fixed unlit floor torch icon
[*] Fixed theme change not working in dungeons with multiple floors
[*] Fixed floor switch not releasing sometimes
[*] Fixed player losing weight of held object before actually having lost it
[*] Fixed pulling yourself into solid objects
[*] Fixed cutting tall grass
[*] Fixed not being able to throw objects at enemies
[*] Fixed not being able to push large blocks into liquids
[*] Fixed bombs not breaking fissured floor
[*] Fixed projectiles not being able to hit player
[*] Fixed drag sound not being affected by volume
[*] Fixed teleporter pair not being erased when on moving platform and moving platform is erased
[*] Fixed stairwell entrance position being incorrect
[*] Fixed teleporter sorting group issue
[*] Fixed blade trap collider inaccuracy issues
[/list]