Version 0.9.2 Appears On Early Access
Author: Juice,
published 2 weeks ago,
[h2]Give Messages With Text And Wall Signs[/h2]
The new [b]Text Sign[/b] and [b]Wall Sign[/b] can be used to write custom message to players that they can read.
Pretty simple, but very much highly requested!
We were a bit reluctant to add them, since there are issues with moderation of this type of content, but since you could already add custom names and descriptions to your dungeon, it wasn't really a valid argument.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/22e1007be878b72ee4b5edf9e77c3fb2aeabbca4.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/64f11c15fc0dd3ceff68fad8814076239a80bb57.gif[/img]
[h2]Shield Acts As Grappleshot Target[/h2]
You can now use the [b]Shield[/b] to act as a [b]Grappleshot target[/b] in Multiplayer dungeons!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/b84c997c7a8d0558373ad999f0469d9c05c0b0b6.gif[/img]
[h2]Water Level Raised Condition[/h2]
The shape slot of [b]Water Level Switches[/b] has been replaced with a general purpose [b]Water Level Raised Condition[/b] in the Part Conditions tab of the context menu!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/47769688363b8a9264efaa047d7bab5328746533.png[/img]
[h2]Floor Switch Failed Condition[/h2]
A new [b]Part Condition[/b] has been added for whenever the player has failed to step on all Floor Switches without hitting a single one twice.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/d06a14cd1f9ffa378081f03ce91ec6f534915e74.png[/img]
[h2]More Parts Can Be Turned Invisible[/h2]
[b]Bridges[/b], [b]Floor Switches[/b], [b]Spawners[/b], [b]Note Switches[/b] and all [b]Door[/b] types that previously haven't been able to be turned invisible can now be turned invisible!
[h2]New Loading Screen[/h2]
We revamped the look of the [b]loading screen[/b], as people sometimes though their game was frozen because it looked too simple.
The new loading screen also includes [b]randomized tips and trivia[/b] from the game now!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/e2f7696d59a40303a5456c523bd1af14e52c54e5.png[/img]
[h2]Significant Performance Improvements And Loading Speed Reductions[/h2]
Loading dungeons has been made significantly faster. Expect your dungeons to load on average [b]twice as fast[/b].
The game's performance and stability has also been improved, especially on lower end hardware like the [b]Steam Deck[/b]. Over longer gameplay sessions the game slowed down gradually, which is not the case anymore. Hooray!
[h2]One More Thing[/h2]
You can now place [b]Tattle Totems[/b], famously known from Castle Town, in your dungeons! You can also give them a [b]custom message[/b] that is told to the player when they hit it.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/4bbe7730c7d4032cc00464c46ad316de4ea95d5c.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/2e3f6418e62009ecaf2a5b96d98ab9b8bb9b9ea3.gif[/img]
They even stare at the player in maker mode.
[h2]What's Next[/h2]
Next week, we will be releasing a big update to the [b]logic creation aspect[/b] of Quest Master! Stay tuned!
Quest Master is still on 20% sale of a couple hours, so grab it while it's at a reduced price if you haven't yet!