Version 0.9.1.0 Rises Onto Early Access
Author: Juice,
published 3 weeks ago,
Welcome to this week's content update! It's already been one week since the latest major update, so let's get right into what's new!
[h2]Water Levels & Water Level Switch[/h2]
As promised, [b]Water Levels[/b] have been implemented!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/b6653ec663982ab15c4accc129d7beb72f172f6d.gif[/img]
Water levels function [b]per floor[/b] and can be toggled using a [b]Water Level Switch[/b].
[img]https://clan.cloudflare.steamstatic.com/images//44218979/d7e1bbc5788f90b3b9c324c4f84ba6cbdce78dc5.gif[/img]
You can also customize the [b]starting water level[/b] of a floor in maker mode by simply [b]pressing the Water Level Switch[/b].
[img]https://clan.cloudflare.steamstatic.com/images//44218979/81241f58285f293ad749cb30bea6414a123247e3.gif[/img]
You can even [b]swim through underwater doors[/b]!
One very important detail that was of upmost importance to me was making Water Levels highly performant. I'm delighted to report that using Water Levels has [b]no impact on performance at all[/b], which means you can use it as much as you want!
Due to how Water Levels had to be implemented upon all existing mechanics, some things don't work underwater yet, for example objects placed on top of moving platforms won't move with the platform if the water level is raised. I will alleviate those technical limitations in the coming days and will be rolling out these refactors afterwards!
[h2]Lava- and Mudfall[/h2]
With the addition of [b]Waterfalls[/b] last week, it only made sense to also add both a [b]Lavafall[/b] and [b]Mudfall[/b]!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/d0317fdd297149f68c57b87121d45ed387140ab9.gif[/img]
Lavafalls are purely hazardous, and simply just look great.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/265445b7e91804c6842c6d4482c6dcdfc2d53b6d.gif[/img]
Mudfalls can be run up using the [b]Hermes Boots[/b].
[h2]Pressure Plates Can Be Pressed Underwater[/h2]
Pressing Pressure Plates underwater was previously not possible due to how they worked under the hood.
This week, the internals were refactored, and they are now able to be [b]placed underwater[/b] and you can [b]press them when diving or pushing a block onto it[/b] for example.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/4d453cb5836356b1b4f0c336e3bb99d7f3e66f2e.gif[/img]
[h2]Torches Can Now Be Turned Invisible[/h2]
This has been suggested as a cleaner way of making darker rooms without having a torch visible in your room.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/8c86d11811efbb9c55fc6389cf7eaf6406400390.gif[/img]
[h2]20% Off Still For One Week[/h2]
Quest Master is still [b]20% off for 7 more days[/b], so if you haven't grabbed the game yet, make sure to do so!
[h2]Polaris Event[/h2]
Quest Master has been chosen by Dennsen86 for the annual Polaris event on Steam!
We're super grateful for that opportunity and huge shoutouts to Dennsen!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/9d13bdd7fa37f30c73cb31af0cd976611a658677.jpg[/img]