[h2]You Can Now Place Bridges Over Lowered Walls[/h2] This has been requested for a long time and was very challenging to implement on a technical level, due to Quest Master not using real 3D physics. We delegated all week to implementing and playtesting the bridges so the new physics don't break existing mechanics! You can connect the edges of lowered walls with bridges! [img]https://clan.cloudflare.steamstatic.com/images//44218979/78d102c82b0e2d91ccc79aa106c43921acc12be2.png[/img] All objects can move both under and on top of bridges. Bridges can either be vertical or horizontal, depending on their placement. [img]https://clan.cloudflare.steamstatic.com/images//44218979/d99ec0e4a5e2eb62f327a66a31d877f3e5503eb3.gif[/img] Again, they were incredibly difficult to implement, and due to the 2D physics engine underneath, impose certain technical limitations, for example not being able to have doors underneath a bridge. I am looking into possible solutions for this, but nothing is guaranteed. QM is stretching the boundaries of 2D physics so far already that it's essentially becoming a 3D game lol. [h2]Tattle Totems Are Appearing In Castle Town[/h2] These mysterious stone statues give you useful information and hints, for example [b]how long you have to wait before playing Lucky's Locks again[/b]. Their eye follows you around. Spooky! [img]https://clan.cloudflare.steamstatic.com/images//44218979/3b3a8c84486adc3db5c82d04d5352e64c952b1aa.gif[/img] They give you useful hints and information. [img]https://clan.cloudflare.steamstatic.com/images//44218979/82faa3e4f98fca522db1c11bf7027abf9df4b418.gif[/img] Who knows, maybe they will even come to the dungeon maker? [h2]Equipped Rings Are Now Shown In The HUD[/h2] This should help identify worn rings at a glance and allow you to show off your rings more nicely. [img]https://clan.cloudflare.steamstatic.com/images//44218979/8339c389d1a0fcf51ba3bf4ac922a5e6e30cc617.png[/img] [h2]The Golden Goozer Has Been Added[/h2] It's finally here. [img]https://clan.cloudflare.steamstatic.com/images//44218979/c577180b5a3ab4420230bfd615b3ec1dec0acc71.png[/img] [h2]You Can Now Lock The Cursor To The Game Window[/h2] This has been requested a lot recently, so I went ahead and added the option in the settings! It's enabled by default. [img]https://clan.cloudflare.steamstatic.com/images//44218979/141f31c1ac3d2d99d85366eef052bac0f977c446.png[/img] [h2]Minecarts Can Now Be Turned Invisible[/h2] This should allow some cool shenanigans, especially mini games! Can't wait to see it. [img]https://clan.cloudflare.steamstatic.com/images//44218979/06ab00b73965c888c91ae736ca13165f1e6178af.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44218979/07c31f4a18658a32c7f46993287ae97c13f92df8.png[/img] [h2]Changelog[/h2] [list] [*] [b]Blast Ring[/b] only protects against your [b]own explosions[/b] now, for example from a bomb you are holding too long [*] Surface immunity rings (such as the [b]Feathered Ring[/b]) now [b]halve the damage[/b] from the respective surface as opposed to nullifying the damage entirely [*] [b]Reduced[/b] the amount of damage given by [b]Sharp Ring[/b] [*] [b]Reduced[/b] the amount of defense given by [b]Hard Ring[/b] [*] The animation for [b]catching the boomerang[/b] has been [b]removed[/b] as it was just annoying and hindering gameplay flow [*] Damage of [b]explosions[/b] has been [b]doubled[/b] [*] Damage of [b]throwing big key[/b] has been [b]doubled[/b] [*] Bombs no longer get bumped away be [b]enemies[/b] on contact [/list]