Version 0.8.2 Falls Onto Early Access
Author: Juice,
published 2 months ago,
Finally it's here!
The technical difficulties have been luckily resolved. To cut a long story short, it was caused by an external package used for playtesting purposes... yea. Even considering that it could be the culprit took long lol.
Let's get right into what's new!
[h2]Lock the Path With Sockets And Gems[/h2]
The new sockets allow you to utilize differently colored locks and require the player to insert the correct gem into it! They also show up on the map.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/6f2a7fe35b347a296aadd844c322d894445569ec.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/13f31414d801e53911087c61d44565e51d687dd4.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/c431d81e89c4b5613e390af8928b9c0316d14625.png[/img]
[h2]First Sword Variant: Tree Branch[/h2]
We've added the Tree Branch, the first variant of the sword! It breaks in a single hit, but deals extra damage and knockback. I'm sure it will be super fun in swordless dungeons!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/88347c88c073b6d3024955f41299e3bac39d0548.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/616d7e6e38029f5395739be6113afe28bb9891bf.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/d7834f0b8d6317abf531afb7cbfc85e0ca8bfbd0.png[/img]
[h2]More Shapes[/h2]
We've expanded the context menu to have five columns to prepare for the future, and with it, added two new shapes to fill the gaps!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/c9e165041952aa6ccaeac0d68c509d2b915c99ed.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/15dc7d8bb59cf704c7b3bbf2f87f96ea6a48955d.png[/img]
[h2]0 and 9 Sign[/h2]
We also added the 0 and 9 number signs now, which has been requested heavily.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/93ee89bea9e816d49f93c9163c4fb3cb93fdc70d.png[/img]
[h2]9 and 10 sequence[/h2]
FInally, we also closed up the sequence index gaps, with the 9th and 10th index now being available.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/7dc74b1775eb573ec070074641e56a33855f7d9d.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44218979/64f66406ddf63302573c83010d584ccde4adba6b.png[/img]
[h2]A Sneak Peak At the New Boss[/h2]
We are working hard on the next boss. It's the most complex boss art-wise so far and has very fluid animations, which is why we couldn't finish its animations just yet. But here's a sneak peak!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/e8727e1f596a9ae655c34bcd0a77396001f27dae.png[/img]
[h2]Our Discord Server Reached 1000 Members[/h2]
Huge thanks to all of you. It's a bustling community of dungeon makers and players and we welcome everyone! [url=discord.gg/2AdAAthbKt]Join the server now if you haven't already![/url]
See you next Friday!