Version 0.8.1 Haunts Early Access
Author: Juice,
published 2 months ago,
Apologies for the delay! We posted the update yesterday as usual, however our community quickly found critical issues we needed to address. As it was past midnight for Julian, we decided to take the update down and address the issues today to bring a polished update to all of you instead of a broken one.
Let's get right into what's new this week!
[h2]Lunarc Comes To Haunt You[/h2]
This immortal entity unalives anything its mighty scythe touches in a single hit. This includes the player, but also enemies! Lunarc will haunt you inside the room you place it.
At the moment there is no way to officially kill it, as the mechanics intended for that are not in place (he will become vulnerable by shining light onto it).
[img]https://clan.cloudflare.steamstatic.com/images//44218979/5f613d9d182ec9d5fbb3f079f603ad3b14f1fd44.png[/img]
You can also make Lunarc invisible, which keeps his scythe still visible. This results in an interesting aesthetic similar to the Deathsword fight in The Legend of Zelda: Twilight Princess.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/7c2cdaa600c942422b35f38d938cbdd89260e832.png[/img]
Additionally, Lunarc shows up o the map. Since he will haunt you in the entire room, this can prove very helpful.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/d9d49834d4b89fed5cdf50be6229a9c0c2d70998.png[/img]
[h2]Introducing Mines[/h2]
This new trap explodes when it touches anything. It starts beeping when you get close to it, indicating that it's about to explode.
[img]https://clan.cloudflare.steamstatic.com/images//44218979/edc10f76349a34e46738a6c1eb56c7e9211b6bfe.png[/img]
[h2]Write Notes In Maker Mode[/h2]
You can now write custom notes in maker mode! You can use these for organizing and planning your dungeon. They even come in four juicy colors!
[img]https://clan.cloudflare.steamstatic.com/images//44218979/3395cdf021fcd805e433cb80cd38097c3e811f74.png[/img]
[h2]Updated Stairwell Map Icons[/h2]
We have color coded the stairwell icons, as their rotated sprites on the map were sometimes a bit hard to visually under
[img]https://clan.cloudflare.steamstatic.com/images//44218979/090ae6b7898d0682ccf63fd3a411664b74bf6d8e.png[/img]
[h2]Major Performance Improvements[/h2]
The game's performance and stability has been majorly improved, making dungeons that were previously unplayable on Steam Deck now a butter smooth 60 FPS. As always, continuous effort is being put into making the game as easy to run as possible, and your dungeons are a great stress test for that.
[h2]What's Next[/h2]
As promised, we will release another boss next week! So look forward to that. We are also working on major expansions for Castle Town, which hasn't seen changes in quite a while, so it's overdue for sure.
See you next Friday!