Demo Patch Notes - June 26, 2023
Author: Juice,
published 1 year ago,
- Fixed game logo being over options in title screen
- Fixed camera not being able to be moved in maker mode using gamepad
- Made wall torch emit light
- Fixed surface overlay being animated for static objects like pillars
- Prevented objects being pushed onto moving platforms
- Added ability to put entities onto moving platforms by just dragging them on in maker mode
- Fixed low health flash not stopping after getting out of low health threshold
- Reorganized categories in book of parts
- Fixed boss key getting lost when thrown in liquids or holes
- Prevented Lyrm death explosion from hurting entities
- Fixed light sorting issues
- Fixed pedestal duplication glitch
- Made pots, crates and rocks press down floor switches
- Prevented pots and crates from being carried by crabs
- Fixed maker mode being softlocked when entering maker mode on the same frame as drowning or falling
- Fixed some enemies not working correctly when spawned out of pots for example
- Fixed position to drop entity on other entities in maker mode being inaccurate
- Removed being able to click on retractable blocks and torches to incentivize using the context menu
- Removed being able to drop fire bars onto each other to merge them to incentivize using the context menu
- Fixed game being softlocked when trying to enter play mode on a floor other than the ground floor and outside of a room
- Improved visual transition of some onscreen elements when transitioning between maker and play mode
- Fixed gem freezing the game when received from chest
- Fixed surface footstep sounds playing while rolling
- Fixed light overlap issues while player was in minecart
- Made bomb emit light
- Made fire bat emit light
- Fixed being able to bump into doors
- Fixed entities not always being picked up when trying to move them in maker mode
- Fixed room outlines being part of dungeon thumbnail
- Added "Invisible Moving Platform"
- Added extra states for moving platforms, namely clockwise, counterclockwise and no/static movement states (breaking change)
- Fixed player being able to jump into doors
- Made is so the dungeon name is only ever shown when entering it, not every time you change floors
- Added ability to add any item to player in maker mode, including small keys and heart crystals
- Updated some UI button icons for consistency
- Fixed some buttons being rotated incorrectly in maker mode
- Fixed Lyrm not having a target after being hit by a bomb explosion or throwable objects like bushes
- Fixed interaction outline not being sorted correctly while player is in minecart
- Added interaction to enter minecart to drive to prevent accidental entering
- Fixed sign sorting
- Fixed items sometimes not being picked up
- Fixed blade trap not hitting color switches
- Fixed player masking issues
- Fixed hit flash pausing when time is stopped
- Fixed "Timed Switch" missing condition tooltip
- Redesigned context menu to be a lot more compact, as it was frequently going out of screen bounds