Demo Patch Notes - June 23, 2023
Author: Lectril,
published 1 year ago,
[list]
[*] Fixed player drown animation working incorrectly
[*] Added bump sound to Lyrm hitting an obstacle
[*] Improved Lyrm death animation by making it explode segment by segment
[*] Added new sprites to Lyrm while it is enraged and while it is dying
[*] Implemented tooltips for dragging and dropping parts onto others, explaining what dropping does
[*] Updated icons of fire bars
[*] Removed conditionality of open doors
[*] Made it so doors do not occupy the space in front of them in Maker Mode
[*] Prevented walking through doors if the other end is blocked off
[*] Cleared player trail when dynamite is being used to clear the dungeon
[*] Kept name, author and save directory of dungeon when it is cleared using dynamite
[*] Added "Invisible Door" that cannot be seen with the naked eye
[*] Added "Cracked Floor" that can only be broken using explosives
[*] Added "Moving Platform"
[*] Added "Invisible Chest" that cannot be seen with the naked eye
[*] Refactored categories and update their colors
[*] Added tool to change floors in Maker Mode without having to drag the player onto a stairwell
[*] Switched hot coals and tread plate
[*] Added "Invisible Cracked Wall" that cannot be seen with the naked eye
[*] Fixed game locking up when undoing an action while holding an entity in Maker Mode
[*] Added "Pedestal" that can hold items
[*] Removed tools always having to be on pedestals, allowing tools to be put into chests for example
[*] Added white outline around hovered entities in Maker Mode
[*] Fixed entities getting gigantic after undoing sometimes
[*] Fixed crab not working correctly when it carries something after loading a dungeon
[*] Added white outlines around buttons in the user interface
[*] Removed the blue size rectangle around hovered entities
[*] Fixed being able to jump over some parts, like vines
[*] Added red flashing effect for when the player and bosses are low on health
[*] Added "Blown Up Wall"
[*] Added "Opened Door" that is an opened version of the "Closed Door"
[*] Prevented assigning conditions to oneself, for example assigning the "Kill all bats" condition to bats, since that is impossible
[*] Removed conditionality from "Color Switch"
[*] Made segments of Lyrm except tail block projectiles
[*] Added visual outlines around rooms in Maker Mode
[*] Improved icons of the Maker Mode part icons like the question mark appearing on conditional entities
[*] Obfuscated rooms other than the current room in Play Mode to prevent peeking into adjacent rooms
[*] Removed outlines around conditional entities, because the question mark is enough
[*] Made it so worms can be hit on every segment, not just the head
[*] Removed redundant parts from the book of parts to incentivize using the context menu (long press)
[*] Added "Teleporter" that allows you to teleport between two points
[*] Added "Crate" that you have to roll into to break
[*] Removed visual effect when entities were reset in Maker Mode
[*] Now displays the dungeon's name and current floor shortly after entering the dungeon or changing floors in Play Mode
[*] Fixed boss key getting lost after dropping it into a hole or liquid
[*] Made it so you continue to hold on to your held object after falling or drowning
[*] Added "Wings" to levers and other switches
[*] Fixed being able to enter Play Mode while the theme transition is happening
[*] Improved gamepad input
[*] Fixed player not being able to recover his position when jumping off a ledge
[*] Fixed player masking stop working after changing floors
[*] Game now goes into Maker Mode when unable to find position to recover to after drowning or falling into hole
[/list]