Dungeon Makers! We hope you enjoyed Version 0.7.1.0! [b]Today, Version 0.7.2.0 is here![/b] It's again mostly about [b]quality of life additions[/b] and [b]bug fixes[/b], but let's get over the most significant additions! [h2]The colored pots from last time received unique designs to alleviate color blind issues![/h2] (I love them personally lol) [img]https://clan.cloudflare.steamstatic.com/images//44218979/1bd7ce3457f662f56474005a597d9ae357854dbe.png[/img] [h3]You now get prompted to like a dungeon after you've completed it![/h3] Some players sometimes forget to like a dungeon, even if they would have wanted to. This should incentivize liking a lot more! [img]https://clan.cloudflare.steamstatic.com/images//44218979/0900d213358813c122d6f142137799a8f72e14ee.png[/img] [h2]Dialogues have been sped up by 25% by default and you can set a custom text speed now![/h2] [img]https://clan.cloudflare.steamstatic.com/images//44218979/35625c38acbaeb534ed81291ed57024dc4b47dd1.png[/img] [h2]You can choose to optionally cap the frame rate now![/h2] This can help preserve battery life on platforms like the Steam Deck or ROG Ally. [img]https://clan.cloudflare.steamstatic.com/images//44218979/7f442f74773e023e490f8447bbd6172363715ab7.png[/img] [h2]Wings are now stored for entities put inside containers![/h2] For example, you can now have a winged shell shot inside a chest. I'm also experimenting with affecting the object's name based on its properties, for example this screenshot says "Winged Explosive Shellshot", since it both has [b]wings attached[/b] and [b]explodes upon death[/b]. Let us know how you like this change, and if we should continue on with adding it to more properties! [img]https://clan.cloudflare.steamstatic.com/images//44218979/218c38f20d629522b7538191d97aad202a56c7f8.png[/img] [h2]You can now place objects on top of retracted blocks![/h2] This opens up some interesting contraption possibilities! [img]https://clan.cloudflare.steamstatic.com/images//44218979/f8cacd94d4ec01cea0be27fcf88676b778158ff6.gif[/img] [h2]Sequences are now reset when all of its involved objects are reset as well![/h2] [img]https://clan.cloudflare.steamstatic.com/images//44218979/b774f866fb1ada44bf25ca6c4e516e32a26a1d6c.gif[/img] [h2]Empty chests are now reset by reset switches, allowing the use of more puzzles with them![/h2] [img]https://clan.cloudflare.steamstatic.com/images//44218979/e06eb6476abc37e2a6da31eaf100945124592e58.gif[/img] In addition to all these changes, all reported bugs up until today have been fixed and are part of this new version. Thanks so much for playing Quest Master! Enjoy the new content! [b]Until the next update![/b]