Hello Puffin Planes players! This is a small update to address a few bugs as well as improve your QoL while playing the game. I am putting this out now so that I can focus on the Airplane and Airline skill tree update in the next few weeks. Don't know what that is? Join the Discord to get a sneak peak! [img]https://clan.cloudflare.steamstatic.com/images//45002107/6a49e765007e47634c6dc62f015c372c2b4164a3.jpg[/img] [i]New chart: Average Trip Length[/i] Beta v9 Features: - [b]Can now force send the plane to its next destination.[/b] Intended to help players manually rebalance longer routes. - [b]Passenger spawn rate is now configurable[/b] - [b]New charts[/b]: Avg. Trip Length and Score. - Can now use the +/- keys to zoom in and out. - [b]Plane contrails now scale based on how full a plane is[/b]. Empty planes will have no contrails, while full planes will have long contrails. - [b]Cities now have a "heartbeat"[/b] that is based on how many people are waiting there. Changes: - Charts now scale following the pattern '10, 25, 50, 100, 250, 500, ...' rather than '10, 100, 1000, ...' to be more gentle. - [b]Your score is now affected by passenger trip length[/b]. If you take many flights to deliver a passenger to their final destination, you will get less score. - [b]Connecting flights no longer increase the total ticket price a passenger is willing to pay.[/b] This was causing an exploit where it was more profitable to make connecting flights. It was originally added to subsidize the early-game however this is no longer necessary because of other superior early game balancing solutions. - "New Plane" is now "Click to add new plane" in Route Card. - Tweaks to the Airplane UI to fix spacing, graphics issues and better-promote hierarchy for new players who often miss the "Assign Plane" button. Bugfixes: - Fixed a bug where using multi-routes would break plane repositioning. - Fixed a bug where multi-routes would break the calculations for the Well-served Routes goal.