Beta v15: Grab bag of fixes...
Author: CATINRAIN LLC,
published 2 months ago,
Hello everyone! I am back from my short vacation. The game is releasing in September, meaning that I have shifted towards fixing bugs and improving performance, rather than adding new features. You should not expect any major features from here on until release as I would like to minimize the risk of game-breaking bugs on release day.
[b]For those of you who still have an active v14 save, v15 should work however you may wish to switch to the [legacy] version which has been pinned to v14.4.[/b]
Beta v15
Features:
- New button to toggle region names on and off
- New button in the top left for the escape menu.
- Parallelized passenger generation to run on up to 8 cores.
- New hints in the Quarter Goal GUI to help players accomplish quarter goals or exceed expectations.
- Airports now show how many destinations they have.
Changes:
- Exceeding expectations is now more difficult, but also more rewarding.
- Decreased the amount of money you get from new quarters.
- Decreased the amount of fleet capacity you get per airport served.
- Slightly nerfed the Sawtelle Pico and Micro. Reduced their capacity and speed a bit, and made the Micro more expensive.
- Default airline color is now a light blue
- Can now use 'Enter' and 'Esc' to control modal windows.
- Can now use 'Shift+DEL' and 'DEL' to more easily delete savegames.
- Negative miles now displays as red in the navbar.
- Can now click on the chart in the navbar to open statistics, and on the puffin tokens to open the skill tree.
- Rephrased "Order by" in the Network Overview to instead be "Sort by"
Bugfixes:
- Fixed lag when new airports spawn...I think.
- Fixed the Connect Region quarter goal being much more common than it should be
- Clarified "Receive an extra puffin token due to your reputation"
- Fixed Mars cities having strange timezones.
- Fixed bug where Connect Region Quarter Goal would spawn a "New airports opened" notification with an incorrect list of airports that opened.
- Fixed tooltips obscuring the right click menu.
- Savegame icon screenshots are now cropped to 16:9 aspect ratios.
- Fixed the "Order" button using inconsistent language to explain how many miles you need to purchase a plane.
- Sorting by throughput used in the Network Overview now sorts by the percent used, rather than total used.
- Fixed the bug where the quarter goal accomplished event (and in fact all events) would be missing if you loaded a save, e.g. an autosave.
- Mostly fixed bug where client would desync from server by unlocking a city locally when they did not have enough money from the server's POV.
- Fixed bug where hitting a UI element while dragging a new route would cause rubber banding.
- Fixed notorious bug where clients would not be able to click on the model plane that they want to select in the Airplane Overview.
- Fixed Secondary Hub accidentally granting fleet capacity
- Fixed search menu not appearing on top when opened.
- Fixed issues with the number of miles that you have in creative mode.
- Fixed tab misalignment in the Airplane Marketplace by abbreviating high prices
- Fleet capacity is now floored in the navbar to make sure you don't get confusing color behavior.
- Fixed minor yet annoying bug where dragging from an unlocked airport will move the screen slightly.
- Fixed incorrect Y-axis and description in the Score tab in the Statistics GUI
- Savegame name input is now sanitized
- Fixed screenshots not saving for savegames with some special characters.
- Fixed hitting 'enter' after clicking delete on a save-game causing the modal to appear again.
Beta v14.4
Bugfixes:
- Fixed the description of "A first-class experience" in Airplane Upgrades
- Fixed higher comfort decreasing your reputation
- Fixed bug where the Connect Region Quarter Goal would sometimes fail to initialize
- Got rid of the annoying DOTWEEN errors polluting the player log.
Beta v14.3
Features:
Changes:
- Toned down how extreme the Upgrade Infrastructure Quarter Goal is. Also it will only appear in Q6 and later.
- Lots more airports will develop in mid-late game.
Bugfixes:
- Fixed bug where dragging from the UI to world after clicking on an airport will cause the new airport line to appear.
- Fixed a potential bug where the game will crash if you change the route of a plane that is repositioning.