[h3]🚀 New features[/h3] [list] [*] Windowed mode [/list] [h3]📝 About windowed mode (please read before use) [/h3] Windowed mode has some specific limitations, some of which are imposed by how the game engine works while others are imposed by my code. [list] [*] A new option called Display Mode has been added to the settings screen that you can access from the Menu screen after the game first launches. It can also be accessed during play from the game's pause menu. [*] For monitors that are not a 16:9 or 16:10 aspect ratio, Fullscreen will be limited to the largest 16:9 resolution that will fit your display, with some extra space added for the Windows taskbar. It will look like Windowed mode but without a border. [*] For those with multiple monitors, Fullscreen mode will always place the game window on your main monitor as defined in your Windows operating system's settings. However, windowed mode can be dragged to any monitor. [*] Windowed mode cannot be freely resized, but if you want to achieve a smaller game window on a different display, you can launch the game on a monitor with a lower resolution and then drag the game window over to the higher resolution monitor while in Windowed mode. In the future I plan to offer a dropdown of different resolutions to make this easier. [*] For those on Steam Deck, Windowed mode is not enabled and the game will only run in Fullscreen mode. You will still see the option in settings but it will be disabled. [*] For monitors with a resolution lower than 1280x720, many of the game's UI elements will be cut off and will not display correctly. This is a limitation of how I implemented the game's UI system, and quite frankly and oversight on my part. It would be a massive undertaking at this point for me to redesign the entire UI system to work on a non HD monitor. While it is technically possible to play on these types of monitors, I cannot in good conscience say that I am supporting them and providing an ideal experience for players. I will be updating my game's required specs to reflect this decision and I apologize for not being more upfront about this before release. This is my first game and I will count this a learning experience and strive to do better with future games. [/list]