Hello castaways! We have been hard at work to finally announce that we are releasing our Early Access on Steam on [b]September 23rd[/b]! ːlove_seagullː We want to thank everyone who has been responding to the forms, which has proved to be our most useful benchmark. Requests for new playtest access have now been disabled, but will continue with the current playtesters as we prepare for launch. Hope you guys are as excited as we are! Here’s our roadmap with the key features for each week: [b][h2]Playtest Roadmap[/h2][/b] [b]August 31st[/b] [olist] [*] Runtime generated biomes. Every gameplay is guaranteed to be unique! [*] First round of optimization. [*] Fishing. [*] Farming overhaul. [*] New discoverable repellents. [*] Food seasoning. [/olist] [b]September 7th[/b] [olist] [*] More islands. [*] Improved intro sequence and tutorial. [*] Second round of optimization. [*] Improved underwater scenery. [*] Fully translated localization. [*] New plants. [*] Toolbelt extension. [*] New quest. [*] QoL updates and bug fixes. [/olist] [b]September 14th[/b] [olist] [*] New buildables. [*] Improved UI. [*] More QoL updates and bug fixes. [/olist] [b]September 21st[/b] Our last Playtest round before launch. We are dedicating it for full-focus on remaining bug fixes. [b][h2]Post-launch[/h2][/b] [b]After we launch our Early Access, we will begin the playtests for:[/b] [olist] [*] Holiday content. [*] Console release. [*] Co-op. [/olist]