Greetings! We hope this is the last patch before we continue work on the Armour Overhaul, which is going to take a significant amount of time and work. This patch should fix up the last few issues like certain vehicles still having invincible drivers. Vehicles not taking damage from most rifle calibres & the black shell has been fixed, we recently starting playing with the first iteration of a shell wake effect to replace the weirdly cartoony tracer shell. Currently, these shells have no tracer but we plan to work on making these shells closer to their real-life counterpart as part of the armour overhaul. Thanks for the feedback & bug reports! [h3]Changelog v2.1.1259.934[/h3] [list][*] Fixed Sdkfz. 251, Universal Carrier & Citroen driver being invincible. [*] Fixed vehicles not being damaged by rifle caliber bullets. [*] Fixed M18 Hellcat Wreck missing collision. [*] Fixed Teamkills with headshots in vehicles not being counted as a Teamkill. [*] Fixed Admins.cfg permission "Immune" being spelled as "Immunity" [*] Fixed Wiggly spruce trees. [*] Moved Refresh icon on the Server Browser. [*] Added first iteration of shell wake effect to replace tracers in most tank shells. [*] Added new & better particle effects for HE shells on Concrete & Brick materials. [/list] Sincerely, [b]Periscope Games[/b] [img]https://clan.cloudflare.steamstatic.com/images//31533869/d0406d44e053f7a14d6b82372b4635ba3b4f071e.png[/img] [url=https://discord.gg/postscriptum][h2]JOIN THE DISCUSSION ON DISCORD[/h2][/url] [url=https://discord.gg/postscriptum][img]https://clan.cloudflare.steamstatic.com/images//31533869/56f7cdc6e90bafeb2232475613ab5e4e878d5ea1.png[/img][/url]