Greetings! Nice little early week patch with some more general fixes as we move towards our SDK Release later this week. [h3]Changelog v2.1.1086.311[/h3] [list][*] Updated ticket cost in KillDeathRuleset for all armoured vehicles. (See: https://docs.google.com/spreadsheets/d/1VYEhmPYNbLPA7ivk47BHZ8Mxbfzk1-2KiZ2s6w7fPtA/edit?usp=sharing ) [*] Changed Utah Beach Offensive 01 capzones. [*] Added and re-arranged all vehicles in the armoured spawner on Arnhem Range. [*] Fixed Panzer 38t name on the Arnhem Range spawner. [*] Fixed British binoculars not having british name. [*] Fixed M1 Carbine being called M1A1 Carbine. [*] Fixed Fixed French APX 47mm AP & HE Round names [*] Fixed Panzer VI Tiger being called Tiger E1 in the deck spawner. [*] Fixed Utah Beach main base radius not encompassing repair station. [*] Fixed Spawner on Utah Beach RAAS US. [*] Fixed Utah Beach loading screen. [*] Fixed Stonne Offensive 03 armoured spawners. [*] Fixed several asset and geo issues on Utah Beach. [*] Fixed US Commander Jeep being under the map on Grave Offensive 02. [*] Fixed Terrain on Driel Offensive 01 that would stop vehicles from leaving spawner. [*] Fixed Missing Scoped Lee Enfield UI Icon. [*] Fixed missing building floor material on Oosterbeek. [*] Removed some doubled assets on Utah Beach Invasion 01. [/list] Sincerely, [b]Periscope Games[/b] [img]https://clan.cloudflare.steamstatic.com/images//31533869/d0406d44e053f7a14d6b82372b4635ba3b4f071e.png[/img] [url=https://discord.gg/postscriptum][h2]JOIN THE DISCUSSION ON DISCORD[/h2][/url] [url=https://discord.gg/postscriptum][img]https://clan.cloudflare.steamstatic.com/images//31533869/56f7cdc6e90bafeb2232475613ab5e4e878d5ea1.png[/img][/url] You can find our Official Community Resource Google Drive with all layer information, ticket costs, spawn commands and more here: https://drive.google.com/drive/folders/1Bc0iNcgZP_wYzKQIuLAWTnkv3SwVCbCL?usp=sharing