- Added Flak36 emplacements to Driel S05, S06, S08, S09 and Oosterbeek S01, S03, S04, S06 & S09 layers - Added Doorwerth lobby image - Added Arnhem Range lobby image - Added new water shader - Added Sdkfz 7 with a mounted Flak 38 - Added DF Shadows and Collisions to foliage on Driel and Oosterbeek - Added new layers to Driel, Oosterbeek and Heelsum - Added destruction effects for pontoons - Added sound effects and particle effects for vehicle damage states - Fixed collisions and visual bugs in Castle Doorwerth - Fixed collisions and material assignments for various environment assets in Doorwerth. - Fixed distance field shadows for bush variant - Fixed oversized collision for tree variant - Fixed Doorwerth repair stations - Fixed collision on fences (to make them passable for tanks) - Fixed more fences to be passable by vehicles - Fixed footsteps sound on wood attenuation and volume - Fixed stationary camera while reloading in Vickers emplacement - Fixed enfield2 casing spawning only on epic settings - Fixed doubled spawning of casings when bolting - Fixed zeroing on Bren, G41, G43, K98k, Lee Enfield, MG34, MG42, MP40, Sten and STG44 - Fixed extra Sdkfz 232 on Oosterbeek Layers - Fixed sound for panther driver - Fixed chimney smoke - Fixed penetration values for some AP rounds - Fixed Panzer III steering right - Fixed Panzerfaust "Reload" animation and added sounds. - Improved MG34 and MG42 zoom factor - Improved foliage shading - Improvements to Doorwerth Known Issues: - Reflections on water shader might not work as intended with low AA settings - There still might be some fences here and there that are not passable. Sincerely, [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/435fe6f394b0be4f0a201a706f02950da6cd28c7.png[/img]