Update v1.0.182 - Changelog
Author: =BoB=BreizhoO,
published 5 years ago,
Hello everyone,
We have been very pleased with the encouraging words both internally and externally about our latest updates to Post Scriptum. This has been reflected through our current Steam ratings and reviews. A large proportion of the improvements have been as a result of the feedback from you - the player base - and faith from beloved communities that continue to support Post Scriptum. We are continually evolving the game using this feedback and we thank every one of you for helping us improve the experience.
[u][b]CHANGELOG FOR TODAY'S UPDATE:[/b][/u]
[code]
-Add: Arnhem Range US
-Add: Driel AAS 02, 03, 04, 05
-Add: Oosterbeek AAS 02, 03, 04, 05, 06
-Add: Arnhem AAS 03
-Fix: Cap zone name in Velmolen 09
-Fix: Oosterbeek PaK on S02
-Fix: Collision on some Arnhem building
-Fix: Paradrop location in Driel
-Fix: Adding radio to all AAS main bases
- Gameplay: Improved voip readability
- Gameplay: Handheld MG get 5 bullets in between tracers
[/code]
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So, what’s new for PS? Below is a roadmap stretching from release, back in August, all the way into the near future, showing our plans for the end of 2018 and going into 2019, The Bloody Seventh is only the beginning!
[u][b]ROADMAP:[/b][/u]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/ecc093ee8778a109836d8d3519ef8435d8ce75ad.jpg[/img]
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[u][b]UPCOMING MAP:[/b][/u]
Veghel (3x3km) is one of the 2 new maps coming for the US faction and can be expected soon featuring the Screaming Eagles of the 101st US Airborne Division!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/b3894ffe2240de72f421da865dfd6baf2efa216e.jpg[/img]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/e53cdbcfef1eac7bb2215e0ea64a5472cd716f4e.jpg[/img]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/ffcd5dafcdcbe60c9922787eb59888bb4d5c4638.jpg[/img]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/d760b8f99f0b94b09a3c50fee13d0b537b39fa60.jpg[/img]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/988cb86a277e16d7561887f43087952f569e11a8.jpg[/img]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/1ca5ba0fc5101183106fe731b7fc6c43e03056c7.jpg[/img]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/cc1764a55d60463c285a3058609eb131e4cae420.jpg[/img]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/235cefc7869ec37f6d9d2f6a327478a6463118ae.jpg[/img]
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[u][b]ARMORED NEW GAME MODE[/b][/u]
Post Scriptum’s new ‘Armored’ game mode will give players the chance to battle it out in brutal armored vehicle warfare. From armored recon vehicles to several different types of tanks to choose from, your mission is to capture objectives and work with your team to exploit the weaknesses of your enemies. In order to achieve victory, teams will need to preserve tickets by controlling a majority of objective areas, and destroying the enemy. Heavier vehicles play a vital role, as they are able to capture objectives much faster than lighter vehicles. This requires players to organise the distribution of different vehicle classes strategically over the battlefield.
‘Armored’ is going through its final testing phase and the internal reception of the first iteration of the mode has been quite positive so far. ‘Armored’ will release soon after we work a bit more on gameplay balance, such as ticket counts, capzone timer etc.. We are very close to it!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/4682855afbcdd629565a79a6e486cfbf5b96472c.jpg[/img]
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[u][b]2 NEW VEHICLES COMING SOON[/b][/u]
Also coming soon are two new iconic vehicles that should help reinforce all factions on the armour front! We will be revealing these additions soon.
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[u][b]MELEE AND BAYONETS[/b][/u]
Melee has been a long time request from players, and also a wish of ours. It is still a work in progress but we are close to a satisfactory result.
[url=https://cdn.discordapp.com/attachments/160819227895267330/517376246644998165/ezgif.com-video-to-gif.gif]GIF ANIM[/url]
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[u][b]MODDING TOOLS[/b][/u]
We believe that community/player driven content is the key to enabling communities to hold custom events, and for modders to finally have a chance to develop their own weapons, vehicles, maps and gameplay systems. We are looking forward to this new chapter. Post Scriptum’s SDK should be a coming within the next few weeks as we are working with Offworld Industries and Epic Games to get this out. More info about this later.
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[u][b]CURRENT MAP AND LAYERS[/b][/u]
[code]
Arnhem Range
Arnhem Range 1st AB / Waffen SS
Arnhem US Range 82nd AB / Waffen SS
Arnhem
Offensive
Arnhem S01 1st AB / 9th SS
Arnhem S02 1st AB / 9th SS
AAS
Arnhem AAS 01 82nd AB / 9th SS
Arnhem AAS 02 1st AB / 9th SS
Heelsum
Offensive
Heelsum S01 1st AB / Wehrmacht Paradrop
Heelsum S02 1st AB / Wehrmacht
Heelsum S03 1st AB / Wehrmacht
Heelsum S04 1st AB / Wehrmacht
Heelsum S05 1st AB / Wehrmacht Paradrop
Heelsum S06 1st AB / Wehrmacht
Heelsum S07 1st AB / Wehrmacht
Heelsum S08 1st AB / Wehrmacht
Heelsum S09 1st AB / Wehrmacht
Heelsum S10 1st AB / Wehrmacht
AAS
Heelsum AAS 01 1st AB / Wehrmacht
Heelsum AAS 02 82nd AB / Wehrmacht
Oosterbeek
Offensive
Oosterbeek S01 1st AB / 9th SS
Oosterbeek S02 1st AB / 9th SS Paradrop
Oosterbeek S03 1st AB / 9th SS
Oosterbeek S04 1st AB / 9th SS
Oosterbeek S05 1st AB / 9th SS
Oosterbeek S06 1st AB / 9th SS
Oosterbeek S07 1st AB / 9th SS
Oosterbeek S08 1st AB / 9th SS
Oosterbeek S09 1st AB / 9th SS
Oosterbeek S10 1st AB / 9th SS
AAS
Oosterbeek AAS 01 1st AB / 9th SS
Oosterbeek AAS 02 82nd AB / 9th SS
Oosterbeek AAS 03 82nd AB / 9th SS
Oosterbeek AAS 04 1st AB / 9th SS
Oosterbeek AAS 05 82nd AB / 9th SS
Oosterbeek AAS 06 1st AB / 9th SS
Driel
Offensive
Driel S01 Polish / 9th SS
Driel S02 Polish / 9th SS
Driel S03 Polish / 9th SS
Driel S04 Polish / 9th SS
Driel S05 Polish / 9th SS Paradrop
Driel S06 Polish / 9th SS Paradrop
Driel S07 Polish / 9th SS
Driel S08 Polish / 9th SS
Driel S09 Polish / 9th SS Paradrop
Driel S10 Polish / 9th SS
AAS
Driel AAS 01 82nd AB / 9th SS
Driel AAS 02 82nd AB / 9th SS
Driel AAS 03 1st AB / 9th SS
Driel AAS 04 82nd AB / 9th SS
Driel AAS 05 82nd AB / 9th SS
Doorwerth
Offensive
Doorwerth S01 1st AB / Wehrmacht
Doorwerth S02 1st AB / Wehrmacht
Doorwerth S03 1st AB / Wehrmacht
Doorwerth S04 1st AB / Wehrmacht
Doorwerth S05 1st AB / Wehrmacht
Doorwerth S06 1st AB / Wehrmacht
Doorwerth S07 1st AB / Wehrmacht
Doorwerth S08 1st AB / Wehrmacht
Doorwerth S09 1st AB / Wehrmacht
Doorwerth S10 1st AB / Wehrmacht
AAS
Doorwerth AAS 01 1st AB / Wehrmacht
Doorwerth AAS 02 82nd AB / Wehrmacht
Velmolen
Offensive
Velmolen S01 82nd AB / Wehrmacht
AAS
Velmolen AAS 01 82nd AB / Wehrmacht
Velmolen AAS 02 82nd AB / Wehrmacht
Velmolen AAS 03 82nd AB / Wehrmacht Paradrop
Velmolen AAS 04 82nd AB / Wehrmacht
Velmolen AAS 05 82nd AB / Wehrmacht
Velmolen AAS 06 82nd AB / Wehrmacht
Velmolen AAS 07 82nd AB / Wehrmacht
Velmolen AAS 08 82nd AB / Wehrmacht
Velmolen AAS 09 82nd AB / Wehrmacht
[/code]
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[u][b]CONCLUSION[/b][/u]
As previously mentioned, Post Scriptum started with ‘The Bloody Seventh’ as the original theatre and vision, with the hopes that the future would allow the possibility of new factions and areas of the war to be included. Stay tuned for future updates as we will slowly start to unveil the new additions coming to the Post Scriptum experience!
Join the community on [url=discord.gg/postscriptum]Discord[/url]
[b]From the team at Periscope Games, we thank you again for your continued support and feedback![/b]
Sincerely,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/d0406d44e053f7a14d6b82372b4635ba3b4f071e.png[/img]