Hello everyone, We have been very pleased with the encouraging words both internally and externally about our latest updates to Post Scriptum. This has been reflected through our current Steam ratings and reviews. A large proportion of the improvements have been as a result of the feedback from you - the player base - and faith from beloved communities that continue to support Post Scriptum. We are continually evolving the game using this feedback and we thank every one of you for helping us improve the experience. [u][b]CHANGELOG FOR TODAY'S UPDATE:[/b][/u] [code] -Add: Arnhem Range US -Add: Driel AAS 02, 03, 04, 05 -Add: Oosterbeek AAS 02, 03, 04, 05, 06 -Add: Arnhem AAS 03 -Fix: Cap zone name in Velmolen 09 -Fix: Oosterbeek PaK on S02 -Fix: Collision on some Arnhem building -Fix: Paradrop location in Driel -Fix: Adding radio to all AAS main bases - Gameplay: Improved voip readability - Gameplay: Handheld MG get 5 bullets in between tracers [/code] ________________________________________ So, what’s new for PS? Below is a roadmap stretching from release, back in August, all the way into the near future, showing our plans for the end of 2018 and going into 2019, The Bloody Seventh is only the beginning! [u][b]ROADMAP:[/b][/u] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/ecc093ee8778a109836d8d3519ef8435d8ce75ad.jpg[/img] ________________________________________ [u][b]UPCOMING MAP:[/b][/u] Veghel (3x3km) is one of the 2 new maps coming for the US faction and can be expected soon featuring the Screaming Eagles of the 101st US Airborne Division! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/b3894ffe2240de72f421da865dfd6baf2efa216e.jpg[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/e53cdbcfef1eac7bb2215e0ea64a5472cd716f4e.jpg[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/ffcd5dafcdcbe60c9922787eb59888bb4d5c4638.jpg[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/d760b8f99f0b94b09a3c50fee13d0b537b39fa60.jpg[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/988cb86a277e16d7561887f43087952f569e11a8.jpg[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/1ca5ba0fc5101183106fe731b7fc6c43e03056c7.jpg[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/cc1764a55d60463c285a3058609eb131e4cae420.jpg[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/235cefc7869ec37f6d9d2f6a327478a6463118ae.jpg[/img] ________________________________________ [u][b]ARMORED NEW GAME MODE[/b][/u] Post Scriptum’s new ‘Armored’ game mode will give players the chance to battle it out in brutal armored vehicle warfare. From armored recon vehicles to several different types of tanks to choose from, your mission is to capture objectives and work with your team to exploit the weaknesses of your enemies. In order to achieve victory, teams will need to preserve tickets by controlling a majority of objective areas, and destroying the enemy. Heavier vehicles play a vital role, as they are able to capture objectives much faster than lighter vehicles. This requires players to organise the distribution of different vehicle classes strategically over the battlefield. ‘Armored’ is going through its final testing phase and the internal reception of the first iteration of the mode has been quite positive so far. ‘Armored’ will release soon after we work a bit more on gameplay balance, such as ticket counts, capzone timer etc.. We are very close to it! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/4682855afbcdd629565a79a6e486cfbf5b96472c.jpg[/img] ________________________________________ [u][b]2 NEW VEHICLES COMING SOON[/b][/u] Also coming soon are two new iconic vehicles that should help reinforce all factions on the armour front! We will be revealing these additions soon. ________________________________________ [u][b]MELEE AND BAYONETS[/b][/u] Melee has been a long time request from players, and also a wish of ours. It is still a work in progress but we are close to a satisfactory result. [url=https://cdn.discordapp.com/attachments/160819227895267330/517376246644998165/ezgif.com-video-to-gif.gif]GIF ANIM[/url] ________________________________________ [u][b]MODDING TOOLS[/b][/u] We believe that community/player driven content is the key to enabling communities to hold custom events, and for modders to finally have a chance to develop their own weapons, vehicles, maps and gameplay systems. We are looking forward to this new chapter. Post Scriptum’s SDK should be a coming within the next few weeks as we are working with Offworld Industries and Epic Games to get this out. More info about this later. ________________________________________ [u][b]CURRENT MAP AND LAYERS[/b][/u] [code] Arnhem Range Arnhem Range 1st AB / Waffen SS Arnhem US Range 82nd AB / Waffen SS Arnhem Offensive Arnhem S01 1st AB / 9th SS Arnhem S02 1st AB / 9th SS AAS Arnhem AAS 01 82nd AB / 9th SS Arnhem AAS 02 1st AB / 9th SS Heelsum Offensive Heelsum S01 1st AB / Wehrmacht Paradrop Heelsum S02 1st AB / Wehrmacht Heelsum S03 1st AB / Wehrmacht Heelsum S04 1st AB / Wehrmacht Heelsum S05 1st AB / Wehrmacht Paradrop Heelsum S06 1st AB / Wehrmacht Heelsum S07 1st AB / Wehrmacht Heelsum S08 1st AB / Wehrmacht Heelsum S09 1st AB / Wehrmacht Heelsum S10 1st AB / Wehrmacht AAS Heelsum AAS 01 1st AB / Wehrmacht Heelsum AAS 02 82nd AB / Wehrmacht Oosterbeek Offensive Oosterbeek S01 1st AB / 9th SS Oosterbeek S02 1st AB / 9th SS Paradrop Oosterbeek S03 1st AB / 9th SS Oosterbeek S04 1st AB / 9th SS Oosterbeek S05 1st AB / 9th SS Oosterbeek S06 1st AB / 9th SS Oosterbeek S07 1st AB / 9th SS Oosterbeek S08 1st AB / 9th SS Oosterbeek S09 1st AB / 9th SS Oosterbeek S10 1st AB / 9th SS AAS Oosterbeek AAS 01 1st AB / 9th SS Oosterbeek AAS 02 82nd AB / 9th SS Oosterbeek AAS 03 82nd AB / 9th SS Oosterbeek AAS 04 1st AB / 9th SS Oosterbeek AAS 05 82nd AB / 9th SS Oosterbeek AAS 06 1st AB / 9th SS Driel Offensive Driel S01 Polish / 9th SS Driel S02 Polish / 9th SS Driel S03 Polish / 9th SS Driel S04 Polish / 9th SS Driel S05 Polish / 9th SS Paradrop Driel S06 Polish / 9th SS Paradrop Driel S07 Polish / 9th SS Driel S08 Polish / 9th SS Driel S09 Polish / 9th SS Paradrop Driel S10 Polish / 9th SS AAS Driel AAS 01 82nd AB / 9th SS Driel AAS 02 82nd AB / 9th SS Driel AAS 03 1st AB / 9th SS Driel AAS 04 82nd AB / 9th SS Driel AAS 05 82nd AB / 9th SS Doorwerth Offensive Doorwerth S01 1st AB / Wehrmacht Doorwerth S02 1st AB / Wehrmacht Doorwerth S03 1st AB / Wehrmacht Doorwerth S04 1st AB / Wehrmacht Doorwerth S05 1st AB / Wehrmacht Doorwerth S06 1st AB / Wehrmacht Doorwerth S07 1st AB / Wehrmacht Doorwerth S08 1st AB / Wehrmacht Doorwerth S09 1st AB / Wehrmacht Doorwerth S10 1st AB / Wehrmacht AAS Doorwerth AAS 01 1st AB / Wehrmacht Doorwerth AAS 02 82nd AB / Wehrmacht Velmolen Offensive Velmolen S01 82nd AB / Wehrmacht AAS Velmolen AAS 01 82nd AB / Wehrmacht Velmolen AAS 02 82nd AB / Wehrmacht Velmolen AAS 03 82nd AB / Wehrmacht Paradrop Velmolen AAS 04 82nd AB / Wehrmacht Velmolen AAS 05 82nd AB / Wehrmacht Velmolen AAS 06 82nd AB / Wehrmacht Velmolen AAS 07 82nd AB / Wehrmacht Velmolen AAS 08 82nd AB / Wehrmacht Velmolen AAS 09 82nd AB / Wehrmacht [/code] ________________________________________ [u][b]CONCLUSION[/b][/u] As previously mentioned, Post Scriptum started with ‘The Bloody Seventh’ as the original theatre and vision, with the hopes that the future would allow the possibility of new factions and areas of the war to be included. Stay tuned for future updates as we will slowly start to unveil the new additions coming to the Post Scriptum experience! Join the community on [url=discord.gg/postscriptum]Discord[/url] [b]From the team at Periscope Games, we thank you again for your continued support and feedback![/b] Sincerely, [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/d0406d44e053f7a14d6b82372b4635ba3b4f071e.png[/img]