Update: Operation Clean Sweep is LIVE
Author: OWI_Luna,
published 6 months ago,
Hey folks! The team has been doing some spring cleaning and have a brand new update for you!
Here are some highlights, and don’t forget to check the Changelog for a complete list of changes (there are a lot)!
[h2]What’s New[/h2]
[h3]Updated Graphics for Chapter 1 Maps[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//31533869/7aa5c1c005508d091d5c1a6ac7cf38fc26a53997.jpg[/img]
A lot of work has been done cleaning up the Chapter 1 maps: updating textures, fixing lighting, and adding furniture to buildings to give a more “lived-in” feel. All of this has been done with optimization in mind.
[img]https://clan.cloudflare.steamstatic.com/images//31533869/4dc948f24caf4e9ac5ea5e7c012f703a283e64ba.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//31533869/96c60bbf519df7f63821c9836c82701ffb9cb3a4.jpg[/img]
[h3]New Visual Effects[/h3]
[img]https://cdn.discordapp.com/attachments/1174392604192935958/1228396157349400626/Muzzle_Flash_Night_NEW.gif?ex=662be412&is=66196f12&hm=fdeb33164263f2cffb38acee0a1a45ef511b43e88ed9ea77a052efe493430cd4&[/img]
We’ve made significant changes to the visual effects in-game, specifically to plane bomb explosions, HE shell explosions against wood, concrete and metal, artillery explosions and muzzle flashes. Just check out these before and afters to see the difference!
[h3]Old:[/h3]
[img]https://cdn.discordapp.com/attachments/1174392604192935958/1228126211436318853/Old_Bomb_VFX_-_Hit_3.gif?ex=662ae8aa&is=661873aa&hm=14e8123c4f9517d209c5890c04530e6b4bc46f4e0c205ac852631b565fed0092&[/img]
[h3]New: [/h3]
[img]https://cdn.discordapp.com/attachments/1174392604192935958/1228126210643460096/New_bomb.gif?ex=662ae8aa&is=661873aa&hm=d098f0eb214408d06205ca354fd74d7dc623e042b60f295c0950f4569065bfb9&[/img]
[h3]Old[/h3]
[img]https://cdn.discordapp.com/attachments/1174392604192935958/1228134375154122855/HE_Metal_old.gif?ex=662af044&is=66187b44&hm=eb68bdca704c6aad4b5157332c732a80dbdbbe5f16ec0090dc529703d5b188ca&[/img]
[h3]New[/h3]
[img]https://cdn.discordapp.com/attachments/1174392604192935958/1228134374512529439/HE_Metal_new.gif?ex=662af044&is=66187b44&hm=0ba06d8a6e4169483fd5ce43ca4cfbefe70ae7e40217fd31488a51eaea29b136&[/img]
[h3]New Logistics Buildables[/h3]
Logi squads have brand new buildables, including a M2HB 50 cal bunker.
[img]https://clan.cloudflare.steamstatic.com/images//31533869/56bcfa9ccac5379c9dcbd360966121015255e686.jpg[/img]
[h2]Changelog:[/h2]
[b]Level Design[/b]
[list]
[*] Multiple level design amends on Chapter 1 maps
[*] Lighting amends all maps
[*] Maginot tunnels added
[*] Def spawns moved on some small maps
[*] New loading screens for maps
[*] Interior furnishing on Chapter 1 maps
[*] HLOD test Carentan
[/list]
[b]Art Amends[/b]
[list]
[*] Multiple new logistics buildables (faction specific)
[*] Multiple environment art & building models improved graphically
[/list]
[b]Gameplay[/b]
[list]
[*] Allowed MGs & mortars to be useable by both teams
[*] Stopped fixed AT guns being used by both factions
[/list]
[b]New Weapons[/b]
[list]
[*] Berthier 1907 (FR)
[*] Colt 1917 Revolver (US)
[*] Webley Mk6 Revolver (GB)
[*] P14 Sniper (ANZAC)
[*] RSC 1917 (FR)
[*] Mle. 1892 Revolver (FR)
[*] Ruby Pistol (FR)
[*] MG08/15 (GER)
[*] Browning HP (GB)
[*] Browning Pistole 640b (GER)
[*] Anti Tank K98 Grenade Launcher (GER)
[*] SMLE No.1 MK3 Cup Discharger (ANZAC)
[*] Emplaced M2HB .50cal (US)
[*] Emplaced St Etienne (Greek)
[*] Emplaced MG08/15 (GER)
[*] M3 37mm AT Gun (US)
[/list]
[b]Animations[/b]
[list]
[*] Amended Lee Enfield animation to be more realistic
[/list]
[b]Infantry Faction Amends [/b]
[i]France 1940[/i]
[list]
[*] Mortier Leger (changed primary rifle to the RSC 1917)
[*] Commandant all variants (changed side arm to the Mle. 1892 Revolver)
[*] Medecin de combat (changed side arm to the Ruby Pistol)
[/list]
[i]Wehrmacht 1940[/i]
[list]
[*] Created new MG role (MG08/15)
[/list]
[i]Waffen SS[/i]
[list]
[*] Sanitäter (changed side arm to Browning Pistole 640b)
[*] Funker (changed side arm to Browning Pistole 640b)
[/list]
[i]Wehrmacht 1944[/i]
[list]
[*] Schießbecher (added Anti Tank K98 Grenade Launcher )
[/list]
[i]Anzac[/i]
[list]
[*] Marksman (changed primary rifle to the P14 sniper)
[*] Created Grenadier role (added SMLE No.1 MK3 Cup Discharger)
[/list]
[i]Greeks[/i]
[list]
[*] Light mortar (changed primary rifle to Berthier 1907)
[*] Ensured NCO lee Enfield role has a lee Enfield mk3 (bug fix)
[/list]
[i]All US factions[/i]
[list]
[*] All tank crew (inc the SL) (change sidearm to the Colt 1917 Revolver)
[/list]
[i]UK factions[/i]
[list]
[*] Officer all variants (changed side arm to Webley Mk6 Revolver)
[*] Radioman (changed sidearm to Browning HP)
[/list]
[b]Logistics Buildable amends[/b]
[i]Crete Factions[/i]
[list]
[*] Removed the Pak38 from the 1941 Falschirmjager & gebirgsjager (crete maps)
[*] Added LG40 to the Falschirmjager & gebirgsjager (crete maps)
[*] Removed QF gun from ANZACs & Greeks (crete maps)
[*] Changed the greek emplacement mg from the vickers to the emplaced st etienne
[/list]
[i]1940 Wehrmacht[/i]
[list]
[*] Added emplaced MG08/15
[*] Added Pak36
[/list]
[i]French 1940[/i]
[list]
[*] Added APX
[*] Added Hotchkiss MG
[/list]
[i]All US Factions[/i]
[list]
[*] Added M2HB 50cal (classed as an infantry support weapon so logistics buildable only, should have the same restrictions as the German 20mm & cost the same to build & reload)
[*] Added M3 37mm AT gun
[/list]
[b]Armour changes[/b]
[list]
[*] Re-zeroed all tank & AT gun sights
[*] Assigned historically accurate magnification to sights
[/list]
[b]VFX/SFX Upgrade & Optimisation[/b]
[list]
[*] New plane bomb blasts
[*] New HE shell explosions (metal/armour/wood)
[*] New artillery explosions (gravel/sand etc)
[*] Added Muzzle Flash FX
[*] Added faction-specific historically accurate tracer colours
[/list]
[b]User Interface[/b]
[list]
[*] Moving mouse over a radio on mini map shows build range and radio exclusion range
[*] Provided toggleable option to always show the above ranges or not
[*] Introduced hover widget over deployables to show cost & how many built
[*] Updated buildables UI
[*] Updated legend for spawn screen
[*] Updated UIs showing radio/spawn tent/supplies status in vicinity of radios
[*] Improved equipment icons
[/list]
[b]Performance[/b]
[list]
[*] Draw calls reduced on a significant number of environment art assets
[*] Added LODs to Wheel Controllers
[*] Set server queue limits to 15 (reduces server load)
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed shadow pooling on Chapter 2 maps
[*] Texture fixes on Dinnant
[*] Fixed player head variation not working
[*] Fixed AT emplacements being visible to the other team
[*] Fixed water kill volumes not killing certain vehicles
[*] Fixed Radio dig down/Spawn tent exploit
[*] Cleaned up camera system on emplaced guns
[*] French Cdr car now visible on minimap
[*] Added Polish flag to Polish layers
[/list]