[h3]Post Scriptum SDK, Workshop & Mods![/h3] After almost 2 and a half years since Post Scriptum released, we have finally reached one of if not the biggest milestone in the history of our development. It’s with great pleasure and pride that we can announce the release of the Post Scriptum SDK and with this modding is here. We cannot wait to see what people will do with these new modding tools. [u][b]The SDK is completely free to download and will be available on the Epic Games Launcher.[/b][/u] [h3][url=https://www.epicgames.com/store/en-US/product/post-scriptum/home]GET THE SDK HERE[/url][/h3] But let’s step back really quickly and take this from the very beginning. What even is this SDK? The SDK or “Software Development Kit” is what allows for our community to create and upload their own modifications for Post Scriptum to the Steam Workshop where all users can download and play with those creations. We already have several of our community members who have committed to bringing their own mods like one-life mods, realism mods or even full chapters of their own, including the Eastern Front, Africa, Crete & Pointe du Hoc. We cannot wait to see what other things users will be creating once they get their hands on the SDK. [img]https://clan.cloudflare.steamstatic.com/images//31533869/25cb2ab8a1ac5d764551cbec2493101e55400cdc.png[/img] [i]Mosin-Nagant by the Bloody Fall modding team. Discord: [url=https://discord.gg/BmtkqJW]https://discord.gg/BmtkqJW[/url][/i] Alongside the SDK we are also bringing the first iteration of our Steam Workshop to players, this allows for players to download and run custom mods for the game, the implementation right now is still quite basic and we aim to make the process much more user-friendly somewhere down the line, this includes things such as downloading mods while joining a server rather than needing to be subscribed to them prior to joining. [img]https://clan.cloudflare.steamstatic.com/images//31533869/f8dc77ec7e85dfca56879c347292cb4c748a1294.jpg[/img] [i]Beretta M1934 by the Chapter Merucry modding team. Discord: [url=https://discord.gg/b5S8gTs]https://discord.gg/b5S8gTs[/url][/i] The other things we plan to do is to make it easier for players to enjoy modding and inform them when a server is modded, what mods it’s running and other information that can be useful for our players. For our server hosters out there the experience of downloading, running and managing mods isn’t entirely user friendly but we are looking at options to make this much easier and manageable for those who host servers. [img]https://clan.cloudflare.steamstatic.com/images//31533869/c4f4bf8a9c6bf8141469d0aa04e04404e4af40bd.jpg[/img] [i]A.15 Cruiser Tank Mk. VI by the Shifting Sands modding team. Discord: [url=https://discord.gg/mUeAqJS]https://discord.gg/mUeAqJS[/url][/i] [h3]Post Scriptum SDK & You[/h3] Moving onto the technical side of things, we want to briefly talk about what you can and cannot do with the SDK as we have seen a lot of confusion amongst many of our community members as to how you can use the SDK and what limitations it has. Let’s start off with the very basic limitations which are that for many reasons the SDK has no access to the Post Scriptum source code, this means that it will not be possible to modify the base game, make new functionalities available or anything else that requires C++ or source code access. This is because we have to protect our game from exploitation and to protect our intellectual property. So beyond coding and source code Unreal Engine 4 offers some powerful tools and we have seen amazing creations that don’t require any source code access, for example, Chapter Z which featured our Contagion zombie mode was made in such a way that it could be done entirely without needing the source code of our game. It’s actually available on the workshop for download. From a legal standpoint, a lot of questions have been raised around the use of assets or pieces of our game and what users can do, we can definitely understand that and as a baseline, you can pick apart and mess with any assets or parts of our game as you see fit. But you cannot export and/or reverse engineer stuff with the intent to use it outside of our SDK, this violates our EULA and we reserve all rights to remove your access to Post Scriptum. [h3]Updated Roadmap & 2021[/h3] While the year 2020 hasn’t been great to any of us, at least it has brought people much closer together while also being so far away. The game industry has seen a boom in the activity and for developers like us, this is great as it means so many more people get to experience video games who might otherwise haven’t. As 2020 comes to a close and 2021 approaches it’s time for us to start thinking ahead with the development of Post Scriptum. We have a brand new roadmap and many more plans for the game going into the next year. [url=https://clan.cloudflare.steamstatic.com/images//31533869/999e7864bc54423696d567e59abe728d126849a2.png][img]https://clan.cloudflare.steamstatic.com/images//31533869/999e7864bc54423696d567e59abe728d126849a2.png[/img][/url] What are these plans you may ask? Let’s break it down. The final parts of 2020 and early start of 2021 will include a lot of Quality of Life improvements, like optimization, bug fixes, layer variety & gameplay improvements. In the period of December 2020 and February 2021, we will put this on the top of our priority list so that those annoying bugs can be squashed before we move ahead with other plans. The next big stop is the Vehicle Overhaul which will see our current vehicle system be completely reworked from scratch so that it is as flexible and as good as it can be. We have long been bothered by how our vehicles and tanks perform compared to the infantry gameplay and this overhaul should fix these issues once and for all. We are going to speak much more on this once we have a little more to show. The last big plan for 2021 is Chapter 4. Yes, you've got that right we’re doing another one! So where does it take place this time? While we can’t quite commit to where the location will be this time, but it’s going to get pretty chilly. Like the Vehicle Overhaul, we’re going to speak more on this as we move into 2021. Sincerely, [b]Periscope Games[/b] [img]https://clan.cloudflare.steamstatic.com/images//31533869/d0406d44e053f7a14d6b82372b4635ba3b4f071e.png[/img] [url=https://discord.gg/postscriptum][h2]JOIN THE DISCUSSION ON DISCORD[/h2][/url] [url=https://discord.gg/postscriptum][img]https://clan.cloudflare.steamstatic.com/images//31533869/56f7cdc6e90bafeb2232475613ab5e4e878d5ea1.png[/img][/url]