Greetings! We hope you are having a wonderful week and for those who joined us in the Armour Overhaul playtest last weekend, we hope you enjoyed getting a look at what we have been cooking up, as well as thank you for the bug reports and feedback provided. Moving on from that we want to announce that Post Scriptum will be 25% off for the Steam Halloween Sale 2021. [img]https://clan.cloudflare.steamstatic.com/images//31533869/3cf45e502fc3aff076655d95cd88c351bc3d8ab7.png[/img] [h1]25% off Post Scriptum for the Steam Halloween Sale[/h1] [h2]October 28th - November 1st[/h2] It's that time of the year again. The ghostly horrors of Halloween. For the Steam Halloween Sale Post Scriptum will be 25% off all packages running from October 28th - November 1st, the sale usually starts around [b]10 AM Pacific | 1 PM Eastern | 5 PM UTC[/b]. While last year we ran a limited time Zombie event called "Contagion" we aren't able to run the event this year, but you can find the gamemode as a mod on the workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=2300401988 [h1]2nd Armour Overhaul Playtest[/h1] [h2]October 28th @ 6 PM Pacific | 9 PM Eastern | October 29th 1 AM UTC[/h2] In case you missed the Armour Overhaul playtest last weekend, we have gathered and worked through most of the wealth of community feedback provided to us, those changes are now incorporated into the latest build. For that, we want to run a second playtest, it won't be the same length and we estimate the test will take about 3-4 hours. The playtest will be live from [b]October 28th @ 6 PM Pacific | 9 PM Eastern | October 29th 1 AM UTC[/b] and will run for about 3-4 hours so that we can check the changes made are better and more suited. We will be bringing up the beta branch about 30 minutes or so before the test begins to allow people time to download the update. [u]NOTE:[/u] If you do not see the validation-branch yet, it has either not gone live yet, or you need to restart Steam. The beta branch will become available at the designated time above. We will also post on our [url=https://discord.gg/postscriptum]Discord[/url], [url=https://twitter.com/PostScriptumGam]Twitter[/url] and [url=https://www.facebook.com/PostScriptumGame]Facebook[/url] when it does go live. [b]HOW TO OPT INTO BETA BRANCHES[/b] [olist] [*] [b]Right-click Post Scriptum in your library.[/b] [*] [b]Press the “Properties” button and navigate to the “BETAS” tab.[/b] [*] [b]Select the dropdown and opt into “Validation-Branch”[/b] [/olist] [img]https://clan.cloudflare.steamstatic.com/images//31533869/0dfef2fa72579cd01d467cf591d180eebc974626.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//31533869/39041b4f023b7baf03269731aa7bb087501d370d.png[/img] Post Scriptum should now start updating the game and after it finishes you will have the new Armour Overhaul build. Once the test is over you just do the same steps but opt out of any branches. Now that we have that out of the way, what do those new armour changes entail? You can find a breakdown below of what the major complaints were and what we have changed for the upcoming playtest. [b]"St Mere Eglise is really bad for vehicle movement"[/b] This is an issue that goes pretty far back, but to this, we have done an overhaul across not just St Mere Eglise, but Grave, Utah and several other maps. We have made adjustments to world foliage and objects to make traversal of armoured and vehicles a little bit easier for players. [b]".50 Cal not doing damage to armoured vehicles"[/b] This one isn't necessarily related to the armoured overhaul but during the playtest some players gave us feedback that they want this particular weapon to function against lightly armoured vehicles. The .50 BMG is now part of the Armour Overhaul weapons and as such uses the same penetration logic as the armoured vehicles. Its performance is similar to that of the AT Rifles, but being a fully automatic machinegun we can imagine this weapon is going to be very effective against light armoured recon vehicles, buildings and fortifications. [b]"Armoured cars still taking an unreasonable amount of shells, tanks feel spongy"[/b] To this issue, we have rebalanced a bunch of factors around our tanks, but I will list the changes here. We have reduced component health of several components like the turret ring and cannon so that damage is impactful when shooting at the turret. Ammo racks now have 1.5x multiplier for damage meaning that the damage dealt is much high when this component is hit. Tanks & Recon Hull Integrity Component Changes We have re-evaluated the hull integrity component and reduced the medium and heavy tanks hull component health, to ensure that engagements don't feel like a never-ending chore. On top of this spalling now also contribute towards hull damage and the damage dealt from spalling is now more consistent. Fuel & Ammo fire chance changes We have increased the chances of starting fires with AP, by about 5-10% for all calibers. We hope that this makes the ammo and fuel fires more consistent in terms of how often they occur. APHE has a high chance of a fire, where the AP has a generally lower chance. [b]"Vehicles sounds aren't correct, muffled sounds and bad vehicle performance on certain vehicles"[/b] This was another major complaint and it is one that is currently ongoing, we will be tweaking the vehicles, sounds and performance continuously until we strike the right balance between realism and a vehicle that isn't a chore to drive. So. With all these changes we hope that the armoured gameplay is more consistent and rewards skilful players as much as possible while remaining fair towards the opponent, we will be keeping an eye on how tanks perform during the next playtest and we encourage you to join our discord below, where you can chat directly to us and others in the community. We would love to hear your feedback! See you on the battlefield. Sincerely, [b]Periscope Games[/b] [img]https://clan.cloudflare.steamstatic.com/images//31533869/d0406d44e053f7a14d6b82372b4635ba3b4f071e.png[/img] [url=https://discord.gg/postscriptum][h2]JOIN THE DISCUSSION ON DISCORD[/h2][/url] [url=https://discord.gg/postscriptum][img]https://clan.cloudflare.steamstatic.com/images//31533869/56f7cdc6e90bafeb2232475613ab5e4e878d5ea1.png[/img][/url]