-Gameplay: Logistic members, sapper and tank commander get a wrench -Gameplay: Max 2 active FOBS for attacker. Need to unshovel one to make new one -Gameplay: Exploding vehicles will damage nearby infantry -Gameplay: Magnetic mines damage engine based on its distance to it (bug fixing too) -Gameplay: Turret audio switch from hydraulic to manual based on rotation speed -Gameplay: Delay added between vehicle reset button (to possibly avoid them to go on the moon) -Fix: Rebalanced GER/UK vehicles for engine destruction -Fix: Removed the Create Rally command -Fix: Construction truck not resupplying on some layers -Fix: Increase mortar round switch timer to avoid reload speed exploit -Fix: Heelsum church collision revamped Cheers, [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31533869/435fe6f394b0be4f0a201a706f02950da6cd28c7.png[/img]