Hey folks! We have a small hotfix coming your way! Check out the full changelog below: [h2]Changelog - Hotfix 30 October 2024[/h2] [b]Bugfixes[/b] [list] [*] Multiple optimization changes to improve game stability and performance: [*] Disabled multiple unused vehicle overlaps [*] Fixed that ragdoll was still active after the dead player doesn't move at all anymore [*] Fixed that animations still play while the client can't see them [*] Improved some animations tick [*] Improved that some wires is always ticking for players while doing nothing [*] Fixed a server crashing bug [*] And some other small things [*] Fix of a possible client/server crash with the external tank seats [*] Fix that the game is not fully closing/shutdown after exit [*] Possible fix for the GeForce NOW problem [*] Possible fix that tanks disable Spawn tents [*] Fixed that the cap status info UI shows wrong flag or neutral flag on first cap [*] Possible first fix for problems with the key settings menu [*] Fixed some buildings you can shot through [*] Add a fail state to remove redzones before switching maps, to avoid a wrong redzone on next map [*] Removed internal browser in main menu that created some problems (wrong mouse positions and cursor, etc.) [/list] [b]Level design[/b] [list] [*] Fixed on Colmar to have a damage zone in the middle of the map [*] Fixed wrong underwater FX on Utah [*] Fixed false underwater damages on Utah [*] Fixed false underwater damages on Stonne [*] Fixed false underwater damages on Doorwerth [/list] [b]Newly added[/b] [list] [*] Add a new system to show the cap status directly on minimap [*] Updated Colmar minimap [*] Updated Foy minimap [*] Updated Hagenau minimap [/list]