HOTFIX - Changelog V1.4.2
Author: Offworld_Luna,
published 2 weeks ago,
Hey folks! We have a small hotfix coming your way! Check out the full changelog below:
[h2]Changelog - Hotfix 30 October 2024[/h2]
[b]Bugfixes[/b]
[list]
[*] Multiple optimization changes to improve game stability and performance:
[*] Disabled multiple unused vehicle overlaps
[*] Fixed that ragdoll was still active after the dead player doesn't move at all anymore
[*] Fixed that animations still play while the client can't see them
[*] Improved some animations tick
[*] Improved that some wires is always ticking for players while doing nothing
[*] Fixed a server crashing bug
[*] And some other small things
[*] Fix of a possible client/server crash with the external tank seats
[*] Fix that the game is not fully closing/shutdown after exit
[*] Possible fix for the GeForce NOW problem
[*] Possible fix that tanks disable Spawn tents
[*] Fixed that the cap status info UI shows wrong flag or neutral flag on first cap
[*] Possible first fix for problems with the key settings menu
[*] Fixed some buildings you can shot through
[*] Add a fail state to remove redzones before switching maps, to avoid a wrong redzone on next map
[*] Removed internal browser in main menu that created some problems (wrong mouse positions and cursor, etc.)
[/list]
[b]Level design[/b]
[list]
[*] Fixed on Colmar to have a damage zone in the middle of the map
[*] Fixed wrong underwater FX on Utah
[*] Fixed false underwater damages on Utah
[*] Fixed false underwater damages on Stonne
[*] Fixed false underwater damages on Doorwerth
[/list]
[b]Newly added[/b]
[list]
[*] Add a new system to show the cap status directly on minimap
[*] Updated Colmar minimap
[*] Updated Foy minimap
[*] Updated Hagenau minimap
[/list]