Latest hotfix is now live! [b]Hotfix V1.4.1 - August 28th, 2024[/b] [list] [*] Set all attacker tickets to 300 on frontline layers [*] Ensured all tickets are correct way round [*] Ensured correct Mechanized and Specialist decks added to each frontline layer [*] Fixed Velmolen spawn points at game start [*] Refined first cap spawn points on various frontline layers [*] Extended time period of paradrops on SME to 30mins [*] Updated Frontline objectives destruction VFX [*] Fixed Frontline objectives being deleted without showing the "destroyed" UI [*] Fixed Arnhem Material Issue [*] Fixed Arnhem border at Train Tracks, now Mine Field Posts [*] Removed random bunker on Utah Invasion 02 [*] Fixed Black Blood [*] Fixed Driel Offensive 03 trenches flag being offset to the capture zone [*] Temporary fix for Team endscreen stats [*] Small minimap UI fps reduction [*] Fixed G7100 and Opel Blitz logi not being damaged by small arms [*] Fixed Maginot skirmish wrong gamemode title [*] Fixed Korean and Japanese names not showing correctly in game [*] Updated server config files [*] Fixed RAAS impossible to place any radios [*] Fixed red zones on RAAS, Invasion and Skirmish [*] Fixed Portuguese language causing crashes [*] Fixed Arnhem Frontline 01 QF6 flipping because staying wrong in the stating zone [*] Fixed some Carantan level design bugs [*] Set BP_Wire to not tick on SME [*] Reworked SME Offensive 01 to use the full map and not overlap redzones into the next caps [*] Fixed an error on the player widget that spammed error messages [*] Fixed a potential game crashing bug [*] Fixed old redzones from previous games will not be shown on supremacy [*] Updated US Parachute camo pattern to be more realistic [*] Re-animated main menu [/list]