HOTFIX - Changelog V1.4.1
Author: Offworld_Luna,
published 2 months ago,
Latest hotfix is now live!
[b]Hotfix V1.4.1 - August 28th, 2024[/b]
[list]
[*] Set all attacker tickets to 300 on frontline layers
[*] Ensured all tickets are correct way round
[*] Ensured correct Mechanized and Specialist decks added to each frontline layer
[*] Fixed Velmolen spawn points at game start
[*] Refined first cap spawn points on various frontline layers
[*] Extended time period of paradrops on SME to 30mins
[*] Updated Frontline objectives destruction VFX
[*] Fixed Frontline objectives being deleted without showing the "destroyed" UI
[*] Fixed Arnhem Material Issue
[*] Fixed Arnhem border at Train Tracks, now Mine Field Posts
[*] Removed random bunker on Utah Invasion 02
[*] Fixed Black Blood
[*] Fixed Driel Offensive 03 trenches flag being offset to the capture zone
[*] Temporary fix for Team endscreen stats
[*] Small minimap UI fps reduction
[*] Fixed G7100 and Opel Blitz logi not being damaged by small arms
[*] Fixed Maginot skirmish wrong gamemode title
[*] Fixed Korean and Japanese names not showing correctly in game
[*] Updated server config files
[*] Fixed RAAS impossible to place any radios
[*] Fixed red zones on RAAS, Invasion and Skirmish
[*] Fixed Portuguese language causing crashes
[*] Fixed Arnhem Frontline 01 QF6 flipping because staying wrong in the stating zone
[*] Fixed some Carantan level design bugs
[*] Set BP_Wire to not tick on SME
[*] Reworked SME Offensive 01 to use the full map and not overlap redzones into the next caps
[*] Fixed an error on the player widget that spammed error messages
[*] Fixed a potential game crashing bug
[*] Fixed old redzones from previous games will not be shown on supremacy
[*] Updated US Parachute camo pattern to be more realistic
[*] Re-animated main menu
[/list]