HOTFIX - Changelog V1.3.2
Author: Offworld_Luna,
published 2 months ago,
Hey folks, coming in with a hotfix for performance and FPS issues! Check out all the details in the changelog below.
[h2]Hotfix Jul 10th - Changelog V1.3.2 [/h2]
[b]Performance[/b]
[list]
[*] Temporarily removed 3D compass (possible FPS killer)
[*] Disabled collision on the Gammon bomb, Fumigene and No77 grenades
[/list]
[b]Vehicles[/b]
[list]
[*] Fixed Chevrolet Truck collision
[*] Fixed Hetzer, Stug 3A, H35, R35, Vickers, Challenger, Churchill, Firefly, M4A3, Matilda, Pershing, Comet, Cromwell, M10, Tetrarch, Hellcat, Jackson, Chaffee, Valentine and Stuart side armour values
[*] Fixed Puma shaking at high speed
[*] Added rear vision port for the driver of the Puma
[*] Increased Sherman Jumbo top speed to 35kph (from 25kph)
[*] Slightly decreased E8 top speed to 44kph
[*] Decreased Firefly top speed to 40kph (from 50kph)
[*] Decreased King Tiger top speed to 40kph (from 45kph)
[*] Fixed Nashorn and Sturmer Emil shrinking players on exit
[*] Improved handling of R35, S35, Sdfkz 222, Panzer 3G, Sturer Emil, Matilda, Hellcat, Churchill, Challenger, Comet and Cromwell tanks
[*] Improved handling of Panzer 4H and Ostwind, decreased max speed of both to 38kph
[*] Reduced Hetzer hull health to 1800 (from 3000)
[*] Refined collision mesh on Marder 3 for ammo racks
[*] Fixed Marder 3, Nashorn and Sturer Emil vehicles ammo racks not taking spalling damage
[*] Fixed King Tiger, Jagdtiger and M4A3 Sherman MGs not damaging infantry
[*] Fixed all Sherman driver and hull mg periscopes to avoid clashing with main gun
[*] Fixed missing texture on Churchill MkVII hatch
[*] Fixed challenger tanks internal collision poking through mesh
[*] Added 6x zoom to M10C Achilles gun sight
[*] Updated ranging chart on Panzerwerfer
[*] Decreased Panzerwerfer top speed to 40kph
[*] Fixed Panzerwerfer winter being unable to drive
[*] Reordered Pershing Ammo
[*] Increased Ostwind ammo capacity to 200 APHE and HE (changed AP to APHE)
[*] Fixed Sherman M4A3E8 using incorrect calibre values
[*] Standardised spalling and damage values for a number of projectiles
[*] AP Damage:1000 APCR: 750 APHE/APCBC: 500 Spalling: 20mm=3/1, 40mm=8/4, 75mm=6/12.
[*] Lowered damage values on APDS rounds
[*] Added smoke rounds to M18 Hellcat
[/list]
[b]Weapons[/b]
[list]
[*] Fixed Piat HEAT round having collision
[*] Increased MOA on AT weapons by 50%
[*] Fixed machine guns reload continuing to play on weapon exit
[/list]
[b]UI[/b]
[list]
[*] Fixed role icons overlapping
[/list]
[b]SFX[/b]
[list]
[*] Added attenuation to Calliope and Panzerwerfer rockets
[/list]
[b]Level Design[/b]
[list]
[*] For generator objectives on Frontline, made the objective more clear (blocked other area)
[*] Fixed first flag missing on Veghel Frontline
[*] Improved Frontline randomiser
[*] Returned missing commander assets to Rethymno layers
[*] Fixed Haguenau Of 7 UK main base vehicle spawner
[*] Moved camera away from ambient mortar on Utah Inv 01 and 02
[*] Staggered ambient mortars on Utah
[*] Changed vehicle spawners on Utah Inv 01 and 02 to larger boats
[/list]
[b]Gameplay[/b]
[list]
[*] Added new tanks to armoured 1940 layers
[*] Added new tanks to armoured 1944 layers
[*] Removed duplicate tanks to improved variety on armoured layers
[/list]
[b]Bug Fixing[/b]
[list]
[*] Fixed collision issue on Driel Kerk
[*] Crash fix in ODK initialisation
[*] Allow joining a server while waiting in another by destroying current session before starting next
[*] Fixed victory screen camera positions
[*] Improved main menu visibility
[/list]