[h2]Hotfix Changelog V1.3.1[/h2] [h3]Vehicles[/h3] [list] [*] Fixed muzzle offset for the Jagdpanzer IV L48 late war [*] Fixed Char B1 main gun being too powerful (reduced penetration to 58mm from 149mm) [*] Fixed skinning on Sherman V [*] Fixed incorrect material assignment on inside of Churchill Mk VII [*] Fixed destruction of Sherman V crashing the game [*] Fixed a rideable seat on the Pershing clipping into the tank [*] Removed Cromwell Mk1 from medium decks and replaced with Cromwell Mk4 [*] Increased Cromwell max speed to 60kph (from 40kph) [*] Reduced Firefly reload duration from 9 to 8s [*] Reworked handling on several tanks (Somua S35, Renault R35, Char B1, both Churchills, Nashorn, Sturer Emil, Ostwind, Panzer 3F, Panzer 3G, Stug3A, Panzer 4G,Panzer 4H) [/list] [h3]Characters[/h3] [list] [*] Possible fix to characters lacking helmets [/list] [h3]Weapons[/h3] [list] [*] Set max zero on MP34 to 500m [/list] [h3]Level Design[/h3] [list] [*] Removed lines in the sky on maginot [*] Fixed certain objectives on Utah (Invasion and Frontline) not destroyable/capturable [*] Fixed collision box for vehicles on Utah landing craft to allow tanks to move [*] Removed one possible first flag on Veghel Frontline (due to imbalance) [*] Possible fix, for frontline so the redzone is consistent [*] Removed static AT guns from the Arnhem Range deck spawners [/list] [h3]UI[/h3] [list] [*] Changed role icon for medic to black [/list] [h3]VFX[/h3] [list] [*] Fixed some 37mm shells not having shatted/ricochet impact FX [*] Fixed Panzerwerfer smoke tanking FPS [*] Fixed HEAT rifle grenade projectile missing impact effects on some surfaces [/list] [h3]SFX[/h3] [list] [*] Added conditional listening for tank coaxial reloading sounds to prevent being audible outside tanks [*] Added conditional listening for tank smoke grenade reloading sounds to prevent being audible outside tanks [*] Added conditional listening for Panzerwerfer reloading sounds to prevent them being audible outside the vehicle [*] Fixed Panzerwerfer reload sound being audible from all distances [*] Removed 3P reload sounds playing on all mortars [/list] [h3]Stability[/h3] [list] [*] Prevented older mods being played until updated (prevents crashes from old mod references) [*] Fixed victory screen log spam (possible cause of server instability) [*] Fixed tank wheels causing issues (rolling to NaN - causing possible server issues) [/list] [h3] Known Bugs[/h3] [list] [*] End Screens are sometimes broken [*] Steering "Slippery" on some vehicles [*] Armored section are shown while no armor tank spawners are there [/list]