Hey everyone! Throughout the past few weeks we have been reading your feedback and suggestions on how to improve PS for the better. We have put together a roadmap that outlines the plans for Post Scriptum over the foreseeable future. Please keep in mind that the order of the items on the roadmap does not represent the release schedule of the content [h1]ROADMAP[/h1] [img]https://clan.cloudflare.steamstatic.com/images//31533869/e40bdf5335e96f7fa6f788e57571922bb3231146.png[/img] During our ongoing work on the roadmap, our level designers have been revamping the older and newer maps with new visuals. Below is a link to our webpage, where you can use an interactive before & after slider to compare the old Doorwerth and Oosterbeek to the new with most notably the change in forest scenery, now providing much more undergrowth, tree density and render distance without sacrificing performance. [url=http://postscriptumgame.com/4-21-mini-devblog-3/]4.21 Mini Devblog 3 "Roadmap" on Post Scriptum Official Website[/url] Post Scriptum has come a long way since release and it has seen many new additions like the US Airborne faction, four new maps, brand new vehicles, gameplay improvements and more. However the journey is not over, we are committed to the longevity of Post Scriptum as well as the community at large. Sincerely, Periscope Games [img]https://clan.cloudflare.steamstatic.com/images//31533869/d0406d44e053f7a14d6b82372b4635ba3b4f071e.png[/img]