⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[img]https://clan.cloudflare.steamstatic.com/images//31533869/c5bb504a8c125eff86c9cd97a38635f6cf5eec85.png[/img] Greetings everyone! In the first Mini Devblog, we spoke about the changes we made to the maps and visuals of the game.  As work continues on the Unreal Engine 4.21 upgrade, our artists have been remaking and improving outdated animations. The goal was to bring them up to new standards and provide a more visceral and polished feel to the general handling of the weapons. The following video shows the updated animations of the Gewehr 41, STG44, Walther P38, and the M1A1 Thompson [previewyoutube=BrqYvHgs1xg;full][/previewyoutube] Next to the weapon animation changes, work has also been undergoing on the character movement animations and general controls. [previewyoutube=5_9rzxlPorY;full][/previewyoutube] Due to the OWI core update, infantry movement should feel more responsive and less floaty and actions such as going prone while sprinting much faster, reducing downtime of being stuck in animation sequences. Our artists will keep improving many aspects of the game while our coders continue to work on fixing issues that have arisen from the 4.21 upgrade. You can expect to see more stuff coming in the next few weeks. Sincerely, Periscope Games [img]https://clan.cloudflare.steamstatic.com/images//31533869/d0406d44e053f7a14d6b82372b4635ba3b4f071e.png[/img]