New maps and rebalance
Author: axelis,
published 1 month ago,
[h3]New[/h3]
[list]
[*]Add a power upgrade for the Sporelle
[*]Add the flower Orchidacid, taht add damage over time and armor reduction to the pollen
[*]Add a visual effect, around the plant creation and upgrade buttons, to have a direct feedback of the biomass quantity you have and how much it costs
[/list]
[h3]Balance[/h3]
[list]
[*]All plants and flowers stats have been upgraded
[*]Change while calculting the difficulty, ennemies get stronger he more you kill
[*]The Anesthesik flying creature can cast its special ability to disable plants from further away and the disabled visual effect is more visible
[/list]
[h3]Fix[/h3]
[list]
[*]On main map, change of the map description pannl: the minimum ripening (that is just a linear number) has been replaced by a simple "ripening complete"
You can, in fact, win a game without having managed to bring the fruit to maturity, which is the condition for unlocking the next level. It wasn't clear enough
[*]Map 31 modification: the south secondary path is longer now, it was way too short before
[*]Pollen can now hit flying creatures
[*]Add a cooldown time of 2 seconds by default for each flying creature call
[/list]