[img]https://clan.cloudflare.steamstatic.com/images//42959421/7e2ac15240a8d030994b7422818430c8ad7115d2.png[/img] Hey everyone! The first patch is live and we're bringing a lot of fixes to the table. [h1]Patch Notes[/h1] [list] [*]Fixed an issue in Lake Michigan Submarine Facility where players could get soft-locked after reloading the final check-point of the level, causing a gate to no longer be open upon loading last checkpoint [*]Fixed an issue in Grand Canyon Facility where players could get soft-locked after placing the ISD if they had reloaded to last check-point before placing it, or after continuing a save [*]Fixed an issue in The Phoenix Tower where players could get squished through the floor of an elevator if they hugged the wall of the elevator while it rose upwards, potentially soft-locking players inside the elevators [*]Fixed an issue in The Crater where players could get squished through the floor of an elevator by floating ammo boxes if they had recently reloaded to last check-point, or after continuing a save [*]Fixed an issue in Phoenix Medical Facility where players could no longer see the first gate that they have to punch and crouch through, if they had recently reloaded to last check-point, or after continuing a save [*]Updated signposting in Grand Canyon Facility to better indicate the main progression path; specifically around the Microstinger area where players has to drop through a garbage shute to progress [*]Slight performance improvements to Chicago On Fire; specifically lighting changes, improving specific particles, etc. [*]Fixed an issue in The Crater where players could be stuck with a black screen if they loaded into another level while sitting in the car with Gus at the start of the level [*]Fixed an issue where players could be stuck with a black screen if they loaded into another level while a fade-to-black sequence was playing, for example at the end of a level [*]Fixed an issue in The Dream where players would pull out their weapons and re-enable the HUD after interacting with a Terminal [*]Fixed an issue in The Dream where players would pull out their weapons after vaulting [*]Fixed an issue where StimShots and StimPacks would not overheal HP over 100 [*]Fixed an issue in The Cabin where an ISD was difficult to pick-up [*]Fixed an issue with the Zealots where they would explode if they were directly below the player, even if the player was very high up compared to the Zealot. Zealots now explode based on a 3D calculation, instead of 2D. [*]Fixed an inconsistency in Demon Core Retrieval where the red keycard door had blue paint on it [*]Fixed an issue where ammo counters in HUD would break if players switch from weapons on cooldown to Bowling Bombs [*]Fixed an inconsistency between The Cabin and Grand Canyon Facility where Shelly's Helicopter was using an outdated model after the player arrives at Grand Canyon Facility [*]Fixed an issue where players' weapon selection would show the 'Microstinger' and -1 ammo after players pick up a downed Drone enemy [/list] That's all for now. Thank you for supporting Phantom Fury! https://store.steampowered.com/app/1733240/Phantom_Fury/