PegIdle - Patch 3 (More QOL and Bug fixes)
Author: yo,
published 4 months ago,
*Fixed some more typos
*Made a few changes on some boards on level 6 which caused some balls to get stuck
*BUG FIX: This one is the reason this patch took so long. The colliders on the buckets would overlap with each other which would cause some balls to bounce out of the bucket when they should have entered. Colliders will now get set off once buckets go through each other.
*You can now turn the auto drop on and off on all balls at once! The buttons for this are found inside settings. I am planning on adding a sort of icon or indicator on the ball frames once the auto drop on a ball is set off. This makes it so that the player does not need to open the ball upgrades frame on each individual ball to check which ones have auto drop off.
*BUG FIX, well sort of: There is a text pop up scaling system in place for PegIdle. When the golden peg and prestige peg chances get really high, and once there are a lot of balls auto dropping at once, the chance to spawn a text pop once a ball hits a golden peg, prestige peg or bucket is lowered. This is to prevent a massive lag spike/FPS drop when a new board spawns in and the game needs to render 100+ text pop ups in 1 frame. This scaling system is now working with the auto drop toggle!