PegIdle - Patch 10 (SAVE BACKUP FILE SYSTEM)
Author: yo,
published 3 months ago,
*Save backup system is finally here! I’m sorry that this was not implemented at release, this would prevent the loss of progress for the players who experienced pc crashes. I was not aware that this was going to be an issue for a (although small percentage of players) decent amount of players.
Side note: The game has always had auto saving. Some players have written in their reviews that the game does not have auto saving, this is false. You never need to manually save the game, apart from right before closing out of the game if you want to make sure the progress is saved right up to the end of your play session.
What did I do to make sure the backup is actually working? Answer: The loss of progress will happen if the player shuts down the pc (either with a crash or force shuts it down while the game is running) but it will only lose progress if the pc shuts down right when the game saves, and the game saves every 10 seconds, which means you are quite unlucky if this happened to you. I did 2 things to make sure the backup system is working. First I deleted a part of the save file to corrupt it. And when I open the game again, the backup save is loaded. I also added a test auto save pop up so that I could try and force shut down my pc while the game is auto saving, this was actually quite tricky and it did not seem to corrupt the save file because I need to shut it down at the exact moment it saves, BUT when I spam clicked the save button while shutting down my pc, this did indeed corrupt my file, and It did load the backup file!
So it should be working! But I need to also mention something else. There is always a chance that upon a power outage or a similar pc crash that it will mess up the steam cloud. So if it’s the steam cloud that messes up, and not a corrupt save file. You can take a look at this: https://steamcommunity.com/app/2821890/discussions/0/4418675885156990943/
I also made a few more changes in this patch:
*Rainbow pegs now resets the buff back to 5 seconds if buff is active while a rainbow peg is hit and activates the same buff.
*Made yet a few more changes on a few boards that caused balls to get stuck.