Big Update! Version 0.6 is now online!
Author: Anwil,
published 1 month ago,
Pecker is getting bigger! New skills, new skins, new music, new bug-fixes, a new language, a store to spend these shiny in-game coins, and the most important thing: NEW HATS!With version 0.6. we are taking a big step towards the finished game. Thanks to everyone who played the demo, supported the Early Access and all your feedback!
Here are the detailed patch notes:
[h1]New Content[/h1] [list] [*][b]Vending Machine "Shop":[/b] A new vending machine has been added where players can purchase abilities.[/*] [*][b]Added Ability 'Forward Dash':[/b] A new dash move allows players to quickly move forward.[/*] [*][b]Added Ability 'Net Climbing':[/b] Players can now climb nets as a new mobility option.[/*] [*][b]Added Twitch Integration:[/b] Streamers can now connect their twitch account, so viewers can trigger events in the game like spawning sheep or letting money rain.[/*] [*][b]Hat-Insurance:[/b] Hats will return to you after falling into the void.[/*] [*][b]Zuckerwatte Hats:[/b] Added fluffy new Zuckerwatte hats for players to wear.[/*] [*][b]Spice Pot:[/b] A new interactive object, the spice pot, has been added.[/*] [*][b]New Skin:[/b] Introduced a new black-green skin for player customization.[/*] [*][b]New Skin:[/b] Introduced a fluffy new skin inspired by Appa.[/*] [/list] [img]https://clan.cloudflare.steamstatic.com/images//43774414/809b8cd37d2a6e7d0df6c2be5ea901f66bc34011.gif[/img] [h2]Audio and Music[/h2] [list] [*][b]Level Music:[/b] Music has been added to the following levels, completing the list for now: [list] [*]Castle Yard[/*] [*]Castle Tower[/*] [*]Ice Mountain[/*] [*]Snow Slide[/*] [*]Forest[/*] [*]Canyon[/*] [/list] [/*] [*][b]Trumpet Sound:[/b] Added a fun trumpet sound when using the golden climb-helper.[/*] [/list] [h2]Localization[/h2] [list] [*][b]Portuguese (Brazil):[/b] Added full support for the Brazilian Portuguese language.[/*] [/list] [url=https://clan.cloudflare.steamstatic.com/images//43774414/2c43894351903f2f8cd12a7e5e5a6befd800b4db.gif][img]https://clan.cloudflare.steamstatic.com/images//43774414/2c43894351903f2f8cd12a7e5e5a6befd800b4db.gif[/img][/url] [h2]Gameplay Improvements[/h2] [list] [*][b]Improved Combat Animations:[/b] Players and enemies show more feedback during combat.[/*] [*][b]Enemy Healthbars:[/b] Now visible for better combat feedback.[/*] [*][b]Fixed Enemy AI:[/b] Resolved issue where enemies would get stuck; added ragdoll effect upon defeat.[/*] [*][b]Destructible Objects:[/b] Objects now show visible cracks when damaged, with added dust effects when breaking.[/*] [*][b]Camera Adjustments:[/b] [list] [*]Camera no longer clips into the ground.[/*] [*]Players turn transparent when too close to the camera, preventing the unsettling "creepy eyes" effect.[/*] [*]Improved tree dithering when the camera moves inside trees for better visual clarity.[/*] [*]Grass now becomes semi-transparent when looking upwards, improving visibility.[/*] [/list] [/*] [*][b]Swimming Improvements:[/b] Swimming mechanics have been fine-tuned for smoother control and responsiveness (no longer floating above water).[/*] [*][b]Increased Falldamage Height:[/b] Adjusted the fall damage threshold, so players can fall from higher distances without getting hurt.[/*] [/list] [h2]Combat & Interaction Enhancements[/h2] [list] [*][b]Multi-object Slicing:[/b] You can now hit multiple objects with a single slice.[/*] [*][b]Player-Player Damage:[/b] Fixed player-on-player damage; when hit, players will now drop (half of) their hats/fruit.[/*] [*][b]Idle Animations:[/b] Idle animations no longer trigger when climbing or carrying items.[/*] [*][b]Level-end Statistics:[/b] Fixed some values in the level-end statistics to display correctly.[/*] [*][b]Outline for Padlocks:[/b] Padlocks now have a visible outline to indicate they are interactive.[/*] [*][b]Fog Graphics Settings:[/b] Fixed the fog rendering under certain graphics settings.[/*] [*][b]Respawn Transition (Lakitu Style):[/b] Added a new "Lakitu-style" transition when respawning after taking fall damage or falling into the void.[/*] [/list] [h2]Physics[/h2] [list] [*][b]Fixed "White Dots" Trajectory:[/b] Corrected the trajectory display of the white dots to accurately show the path.[/*] [*][b]Rope Physics & Feet Placement:[/b] Rope physics have been fixed, and foot placement on ropes has been improved.[/*] [*][b]Fixed Cardboard Box Physics:[/b] The physics of cardboard boxes have been improved for more realistic interactions.[/*] [*][b]Fixed Wooden Elevator (Village Level):[/b] Corrected the behavior of the wooden elevator in the Village level.[/*] [*][b]Fixed Split-screen Glitch:[/b] Resolved an edge-case where one half of the screen would appear black during split-screen gameplay.[/*] [*][b]Fixed Floating Hats:[/b] Hats no longer float when respawning via the splitscreen menu.[/*] [*][b]Fruit Stacking:[/b] Stacking fruit is now limitless, with the player's beak bending accordingly.[/*] [/list]
[url=https://clan.cloudflare.steamstatic.com/images//43774414/37196e2e1004696bbf75786e38b92618e043bfd9.gif][img]https://clan.cloudflare.steamstatic.com/images//43774414/37196e2e1004696bbf75786e38b92618e043bfd9.gif[/img][/url]