PAYDAY 2: Update 97.4
Author: OVERKILL_Andreas,
published 8 years ago,
[img]http://media.overkillsoftware.com/2016/04/akimbo_smg_announcement.jpg[/img]
Heisters,
We're live with update 97.4
[h1]Twice the Fun[/h1]
Akimbo is all about fun as hell bullet spraying. So naturally we want broaden our Akimbo family. Therefore we’re adding it to two more submachine guns. Krinkov and the Compact-5 are now available to dual wield - Akimbo style.
[img]http://media.overkillsoftware.com/2016/04/akimbo3.gif[/img]
[img]http://media.overkillsoftware.com/2016/04/akimbo1.gif[/img]
[h1]Be the Killer in PAYDAY 2[/h1]
[img]http://media.overkillsoftware.com/2016/04/dbd_mask_pd2_announcement.jpg[/img]
Now you can rob banks as a psychotic Killer with his mind set on slaying whatever comes in his way. Join the Dead by Daylight Steam group to get another cool Dead by Daylight mask by going here: https://steamcommunity.com/games/381210
Our friends at Behaviour just released the latest dev diary for their upcoming horror game Dead by Daylight where you get to learn more about the Killer and what kind of pain infusing items you can use to snare, trap and kill the survivors.
https://www.youtube.com/watch?v=SS3DvvOQI04
Last but not least, this weekend it’s time for PAX East! And at it you’ll get the chance to play Dead by Daylight! You’ll find out how life is on both sides of the machete - playing either as a survivor or the Killer.
[h1]Update 97.4 changelog[/h1]
Update size: 825.2 MB
[h1]Weapons[/h1]
[list]
[*] You can now equip the Compact-5 Submachine Gun as akimbo
[*] You can now equip the Krinkov Submachine Gun as akimbo
[/list]
[h1]Masks[/h1]
[list]
[*]Added “The Killer” mask. Join the Dead by Daylight group to gain access to it. You’ll find it in the community tab in the mask inventory
[/list]
[h1]General[/h1]
[list]
[*]The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
[*]Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder
[*]All players will be given an infamous Jimmy Mask
[*]John Wicks glasses will be given to all players instead of being in the infamous loot pool
[*]Added a smoke effect when a deployable sentry gun breaks
[/list]
[h1]Levels[/h1]
[list]
[b]Slaughterhouse[/b]
[*]Special units will no longer be able to enter the level through locked doors
[*]Moved a fire ladder to prevent clipping
[*]Added extra gas cans on higher difficulties
[b]Counterfeit[/b]
[*]Fixed an issue where the assault phase would not stop even if the level is cleared of enemies
[*]AI teammates will be better to react to the heist going loud
[*]Fixed issues related to cops interrupting the power boxes, the drill, the code breakers or the printer
[*]Mitchell has taken cooking lessons, he will no longer burn his food
[*]Zip-tied civilians will no longer continue having a conversation
[b]Undercover[/b]
[*]Fixed an issue where the computer became non interactable
[*]Fixed a lamp that was not disabled when the power went down
[*]Tweaked the logic on the Taxman interrogation
[b]Golden Grin Casino[/b]
[*]Added a waypoint to the ventilation
[*]Fixed an issue where civilians would stand inside each other when playing slot machines
[*]Optimized the level to be more in line of other levels
[b]Boiling Point[/b]
[*]Tweaked the spawn rate of enemies from the cliff
[*]Fixed an issue where enemies would flee as soon as the wall was destroyed
[*]Fixed an issue that caused the AI to have problems to navigate around the scanner
[*]Tweaked a collision to prevent the player from entering the compound in unintended ways
[*]Changed the initial enemy spawns
[b]Murky Station[/b]
[*]Fixed an issue with a guard that could walk into a wall
[*]Fixed an issue where players coudln’t use the camera loop skill on a camera
[*]Moved some boxes to prevent the players from getting stuck
[*]Removed the “Risk level” Asset
[b]First World Bank[/b]
[*]Fixed an issue where Bain would repeat himself when waiting for the thermite
[*]Replaced the escape truck for one with tinted windows
[*]Fixed an issue where a sofa would change colors
[*]Tweaked spawn locations for the escape route
[*]Removed some lamps by the elevators
[*]Removed a collision in front of the bank
[*]Fixed an issue where the player could climb the trees outside the bank
[*]Fixed an issue where player could use the key-card on non-existent card-readers
[b]Shadow Raid[/b]
[*]Stopped AI teammates from walking around the level
[*]Removed the “Risk level” Asset
[b]Lab Rats[/b]
[*]AI will have easier to navigate
[*]AI will be able to walk behind the blue bucket
[b]Safehouse[/b]
[*]Removed a box and a jug that was clipping with a container
[*]Removed the “Risk level” Asset
[b]Jewelry Store Job[/b]
[*]Fixed an issue where players could climb the pipes in the alley
[b]Big Oil[/b]
[*]Removed the flashbang that can spawn when entering the house on day 1
[b]Hotline Miami[/b]
[*]Blocked players from looking into the gas station
[b]Car Shop[/b]
[*]Removed the “Risk level” Asset
[/list]
[h1]Art[/h1]
[list]
[*]Fixed a graphical glitch on Bodhi's arm
[*]Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
[*]Fixed a graphical issue with the SWAT van’s windows
[*]Jimmy will now use the correct mask when picked as an AI teammate
[*]Fixed a graphical issue that caused flickering on card readers
[/list]
[h1]Sound[/h1]
[list]
[*]Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
[*]Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
[/list]
[h1]Weapons[/h1]
[list]
[*]Fixed an issue with the GSPS Shotgun reload animation
[*]Tweaked the animations for the Lion’s Roar Rifle
[*]Fixed an issue with the Buzzsaw 42’s reload animation
[*]Tweaked the idle stance of various weapons
[*]Tweaked the sprint animations of the GL40 Grenade Launcher
[*]Tweaked the sprint animations for the China Puff Grenade Launcher
[*]Fixed an issue with the China Puff Grenade Launcher’s reload animation
[*]Tweaked the melee animation of the Compact-5
[*]Tweaked the dominate animation of the plainsrider bow
[*]Fixed an issue where the stock of the Heather SMG could be visible through walls
[/list]
[h1]Achievements[/h1]
[list]
[*]Added “Saint Francis” achievement to all the Bank Heist Jobs and day 3 of the Firestarter Job
[*]Added “Mellon” achievement to Birth of Sky Job
[*]Added “High Time” achievement to The Bomb: Dockyard Job
[*]Added “Looting in the Dark” achievement to the Murky Station Job
[*]Added “Kiss the Chef” achievement to the Cook Off Job
[/list]
[h1]Side Jobs[/h1]
[list]
[*]Added “Saint Francis” achievement as a side job in the rotation of daily side jobs
[*]Added “Mellon” achievement as a side job in the rotation of daily side jobs
[*]Added “High Time” achievement as a side job in the rotation of daily side jobs
[*]Added “Looting in the Dark” achievement as a side job in the rotation of weekly side jobs
[*]Added “Kiss the Chef” achievement as a side job in the rotation of monthly side jobs
[/list]
Andreas
[url=http://twitter.com/overkill_tm]OVERKILL - a Starbreeze Studio.[/url]