PAYDAY 2: Update 97.1
Author: OVERKILL_Andreas,
published 8 years ago,
[url=http://www.overkillsoftware.com/games/hardcorehenry-heists/][img]http://media.overkillsoftware.com/2016/03/day3-announcement-2.jpg[/img][/url]
Heisters,
We're live with update 97.1
[h1]Update 97.1 changelog[/h1]
Update size: 130.3 MB
[h1]General[/h1]
[list]
[*]Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
[*]Fixed an issue where the Russian Mercenaries used the wrong health values
[*]Removed the duplicate of Arch Nemesis mask from the "Normal" mask tab
[/list]
[h1]Achievements[/h1]
[list]
[*]Fixed an issue where the Boiling Point Job was not required for the difficulty achievements
[*]Fixed an issue where the Murky Station Job was not required for the difficulty achievements
[*]Fixed an issue that caused the achievement "Crazy Ivan" not trigger for multiplayer lobbies
[*]Fixed an issue that caused the "The Ground Is Too Cold" achievement to get triggered when it should not
[*]Fixed an issue that caused the timer for the "Ghost Run" achievement to start before the players had spawned in the level
[/list]
[h1]Level[/h1]
[list]
[*]Fixed an issue where the EMP's Effect on Bain voice would persist even after failing the Boiling Point Job
[*]Fixed an issue where a door that could be opened by picklocking did not have a picklocking icon on the Boiling Point Job
[*]Added the ability to use the SAW and C4 on the doors in the Boiling Point Job
[*]Fixed an issue where players could hide under the stairs on the Boiling Point Job
[*]Fixed an issue when using a drill on a door the drill was not placed correctly on the Boiling Point Job
[*]Fixed an issue where the value of the master server did not depend on the amount of bodies you scanned on the Boiling Point Job
[*]Fixed an issue where the text from the door to the server room remained in the air after using a C4 on the door in the Boiling Point Job
[*]Fixed an issue where clients could hear the EMP explosion when dropping in after the EMP had been set off on the Boiling Point Job
[*]Fixed an issue where the civilians did not get outlined when being transported on the Boiling Point Job
[*]Slightly reduced the weight of the EMP Bomb loot bag on the Murky Station Job
[*]Added red lamps under the trains on the Murky Station Job
[*]Fixed an issue with the computer screen not being bright enough on the Murky Station Job
[*]Fixed an issue where a piece of additional loot in the basement was orientated in the wrong direction on the Murky Station Job
[*]Added some signs in the basement of the Murky Station Job
[*]Fixed an issue where some items were hovering in the air in the Murky Station Job
[*]Fixed an issue where visual effect on the blowtorch was placed wrong for the NPC worker on the Murky Station Job
[*]Fixed an issue where shadows were rendered on the ground even if the cars were not there on Day 1 of the Goat Simulator Job
[*]Fixed an issue where enemies could hide inside a car on Day 1 of the Goat Simulator Job
[*]Fixed an issue where the team AI would warn about enemies coming from the roof when they actually came from helicopters on Day 1 of the Goat Simulator Job
[*]Fixed an issue where the players could see interaction icons from Longfellow cars that had not spawned on Day 1 of the Goat Simulator Job
[/list]
[h1]Weapons[/h1]
[list]
[*]Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
[/list]
[h1]Sound[/h1]
[list]
[*]Enhanced some sounds
[/list]
Thanks for your continued feedback on The Hardcore Henry Heists!
Have a great weekend everyone.
Andreas
[url=https://twitter.com/OVERKILL_TM]OVERKILL - A Starbreeze Studio[/url]