[h1]Update 207 Changelog[/h1] [b]Update size: 510.1MB[/b] [b]General[/b] [list] [*]Fixed a rare crash in the infamy menu when selecting two items in the same frame. [*]Renamed Playing to Soundtrack in the tab menu while in a heist. [/list] [b]Heists[/b] [list] [*]Fixed an issue on The Diamond heist where sentry guns could be placed in the courtyard in such a way as to cause the AI to get stuck in place and ignore the player. [*]Fixed an issue on the Bank Heists where sentry guns could be placed in such a way as to cause the AI to get stuck in place and ignore the player. [*]Fixed an issue on the Big Bank heist where sentry guns could be placed in the first area of the level in such a way as to cause the AI to get stuck in place and ignore the player. [*]Fixed a sound issue with Sosa's weapon in the Scarface Mansion heist. [*]Removed some unintended text that was visible in the vault area of the Dragon Heist. [*]Fixed an issue that would allow players to climb a wall in the Dragon Heist. [*]Fixed a collision on day 2 of the Big Oil heist that could cause the player to get stuck. [*]Removed contract information from displaying when in the safehouse. [/list] [b]Normal Difficulty[/b] [list] [*]Turrets health has been reduced by approximately 50%, while playing on the normal difficulty. [*]Turrets Armor has been reduced by approximately 50%, while playing on the normal difficulty. [*]The damage of all enemy units has been reduced by 50%-66%, while playing on the normal difficulty. [/list] Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again. Keep those helmets flying. [b]OVERKILL_Tobias[/b] [url=https://twitter.com/overkill_tm]OVERKILL - a Starbreeze Studio.[/url]