[h1]Update 206 Changelog[/h1] [b]Update size: 163.6MB[/b] [b]Heists[/b] [list] [*]Fixed an issue on the Buluc's Mansion heist where certain civilians had collision enabled while crouched. [*]Fixed a graphical issue on the Dragon Heist with a PC screen in the warehouse. [*]Fixed an issue on the Dragon Heist where an objective would not update when hacking the PC at the front of the shop. [*]Fixed an issue on the Dragon Heist where certain civilians had collision enabled while crouched. [*]Fixed an issue on the Dragon Heist that allowed drop-in players to enter the forklift after it had already been used on the shutter door. [*]Fixed an issue on the Dragon Heist that would allow a Russian dozer to spawn in on the level. [*]Fixed an issue on the First World Bank heist that allowed players to leave the level bounds. [*]Fixed an issue on the Henry's Rock that blocked clients from picking up ingredients in the chemical lab. [/list][b]General[/b] [list] [*]Fixed a graphical issue on the Wushu Outfit when worn by Sangres. [*]Fixed an issue with the Crew Chief perk deck where the Marathon Man perk would not activate unless the basic level of the Underdog skill was also active. [*]Fixed an issue in the Infamy Rewards system where the UI would sometimes incorrectly show a reward as not available. [*]Changed the default volume level when the game is launched for the first time. [*]Fixed an issue with the icons for recent outfits to make them more consistent. [*]Potential fix for performance drop issues related to first-generation Ryzen CPUs in certain areas of the game. [/list][b]VR[/b] [list] [*]Fixed a problem with missing assets in the Infamy Reward Menu. [*]Fixed an issue with the Deagle skin "Midas Touch" that caused the gun to fire backwards. [*]Fixed a visual issue when reloading the Mosconi 12G Tactical. [/list] Keep those helmets flying. [b]OVERKILL_Tobias[/b] [url=https://twitter.com/overkill_tm]OVERKILL - a Starbreeze Studio.[/url]