PAYDAY 2: Update 180
Author: OVERKILL_Tobias,
published 6 years ago,
[img]https://www.overkillsoftware.com/ovk-media/2018/05/Update-180.png[/img]
We have a massive update ready for you, with over 100 fixes and tweaks. There are big and small fixes, in all areas of the game, and on over 20 levels. For example; the Side Jobs have now been added to the lobby menu so both host and client can access the feature. The Akimbo White Streaks now also have the Immortal Python skin from the 1000 achievement milestone.
Stay calm and keep heisting.
[b]OVERKILL_Tobias[/b]
[url=https://twitter.com/overkill_tm]OVERKILL - a Starbreeze Studio.[/url]
[h1]Update 180.0 Changelog[/h1]
[b]Update size: 80.3 Mb[/b]
[b]General[/b]
[list]
[*]Fixed the crews negotiator string so the right negotiator is displayed
[*]Fixed an issue where ECM jammers would disappear if they were placed on a moving object
[*]Fixed some issues with Sangres shirt randomization
[*]Fixed an achievement issue where “Celsius or Fahrenheit?” wouldn’t trigger when using Sniper Rifles
[*]Reworked the “Virus” achievement so it is no longer dependent on the players privacy settings on Steam
[*]Added Breakin’ Feds to the list of heist for the “Who’s there?” trophy
[*]Added a new recoil animation for the Akimbo versions of the Judge, Bronco.44 and Matever .357 Revolvers
[*]Fixed an issue where you could start a Safe House Raid lobby as a client
[*]Added Side Jobs menu item to the lobby menu
[*]Fixed a crash when using AP slugs when playing with the Extra Terrestrial Mutator
[*]Fixed an issue where life gain could be triggered on converted cops
[*]Fixed a typo on the Story Line “Some Things Are Forever”
[/list]
[b]Skills[/b]
[list]
[*]Fixed an issue where Stoic tier 5 Calm wouldn't regenerate the delayed damage after the player got traded from Custody
[*]Disabled critical hits for the Arbiter Grenade Launcher and Underbarrel Grenade Launcher on the Little Friend 7.62 Assault Rifle
[*]Fixed an issue where the effect of the Aced Confidence would get lost if the player re-equips the Joker skill
[*]Fixed an issue with converted cops getting stuck on several levels
[*]Fixed an issue where Suppressed Sentry Guns could be used as Secondary Deployable when Engineering skill was removed
[/list]
[b]Inventory[/b]
[list]
[*]Fixed so the Raven Shotgun has the correct mods and allow the correct combinations of mods
[*]Added the PBS Suppressor and the Grips to the mods for the Akimbo Tatonka Submachine Guns
[*]Fixed crash related to the Judge and the skin Anarcho from the Sydney Safe
[*]Added the Tactical Suppressor to the Akimbo CMP Submachine Guns
[*]Fixed a crash related to modifying the Cavity 9mm
[*]Fixed a crash when clicking between the name of a profile and the change profile arrow
[*]Fixed a crash when trying to use a weapon that was crafted with missing color customization data on the gadget
[*]Fixed an issue where the Specialist Knives would get unequipped upon restarting the game
[*]Added the Immortal Python skin to the White Streak Akimbo Pistols
[/list]
[b]Masks[/b]
[list]
[*]Changed hair state on the the Augmentation mask
[*]Fixed a clipping issue involving the Dallas mask and Jacket's hair
[*]Fixed a clipping issue involving the Fedora mask and Dallas' hair
[*]Fixed the pattern compatibility for the Wrath mask
[*]Fixed straps clipping through the mask Old Blood and Guts
[*]Fixed so all heisters use the same version of the Balaclava
[*]Fixed a clipping issue with one of the eyes on the Greed mask
[*]Fixed an issue where the backplate would be visible when previewing John Wick's glasses
[*]Fixed a clipping issue with The Gas Mask on Jacket
[*]Re-positioned the Tiara on Sydney for a better fit
[*]Fixed a clipping issue with the Commando on Sydney
[*]Fixed a typo in the description for the 44th mask
[/list]
[b]Level[/b]
[list]
[*]Aftershock
[list]
[*]Removed some vegetation that was clipping through a wall
[*]Tweaked positioning on multiple vehicles that was clipping with other objects
[*]Moved a particle effect for flames that appeared to be floating
[*]Moved one animation so cops no longer repel into the truck below the bridge
[*]Removed garbage piles that was see-through from one side
[*]Fixed a LOD issue on tents
[/list]
[*]Alaskan Deal
[list]
[*]Fixed a briefcase that was spawning without money
[*]Fixed a chair that was clipping with a table
[/list]
[*]The Basics
[list]
[*]Fixed a location on Stealth Day 1 where the player could get stuck next to a container
[*]Fixed an issue where dominating a cop in the beginning could block progression on Loud Day 2
[/list]
[*]Birth of Sky
[list]
[*]Fixed a LOD issue on a window
[*]Disabled the spawn of Captain Winters when the players are too close to the boat, to avoid a crash
[/list]
[*]Bomb: Forest
[list]
[*]Fixed a typo on the word “Thick” within a objective description
[/list]
[*]Breakin’ Feds
[list]
[*]Fixed an issue where the player could find hidden loot in the walls
[*]Reworked waypoint logic for the door to the Evidence room
[*]Fixed the location where the player could get stuck in the HR room
[*]Reworked the animation on the cupboard in Garrett's office, it should now be stopping players from getting stuck
[/list]
[*]Brooklyn Bank
[list]
[*]Tweaked enemy spawn animations from the bridge
[*]Reworked logic for the tarps waypoint stopping it from getting stuck
[*]Fixed bag collision around the vault door
[*]Removed some floating pipes
[*]Fixed vision blockers so cops no longer can shoot through the vault ceiling
[/list]
[*]Car Shop
[list]
[*]Fixed an issue when using a ECM jammer before entering the manager’s office preventing progression through the level
[/list]
[*]Cook Off/Rats day 1
[list]
[*]Tweaked the blur zone by the meth lab
[*]Fixed some barrels clipping with each other
[*]Fixed a clipping issue related to bordering up some windows
[*]Tweaked the lighting
[/list]
[*]Diamond Heist
[list]
[*]Fixed an issue where the Stealth secure area could be used in Loud
[*]Relocated doors and signs that was not aligned with the wall
[*]Moved a floating party hat to the table
[*]Realigned a whiteboard to the wall that was previously out of place
[*]Fixed an issue with the lazer outside the vault so they now trigger the alarm
[*]Fixed an issue where a Sniper could shoot the player through the wall in the Red Diamond room
[/list]
[*]Transport: Crossroads/Downtown/Harbor/Park
[list]
[*]Fixed an issue where securing multiple bags at the same time could block the escape
[/list]
[*]Goat Simulator day 2
[list]
[*]Fixed an issue where the player could be teleported outside of the truck at the escape, making the player unable to complete the heist
[*]Fixed floating preplanning assets
[*]Fixed an issue where the assets didn't spawn if the heist was restarted
[/list]
[*]Heat Street
[list]
[*]Fixed several pieces of graffiti partially disappearing into the wall
[*]Fixed several pieces of graffiti that was too far away form the wall
[*]Fixed clipping scaffolding props
[*]Fixed a pillar that was clipping into a wall
[*]Adjusted location of missing light props so they match the lighting
[*]Fixed a VO line asking the player to follow Bile when they should just wait for him
[*]Fixed an issue with a cop car that previously drove through Matt’s escape van
[*]Added a missing VO reminder for the first fuel can
[*]Realigned the interior inside one of the shops
[/list]
[*]Henry’s Rock
[list]
[*]Fixed an issue where the enemy could interrupt the hacking of the turrets, even though they had already been blown up
[*]Added breakable screens to the Computer Lab
[*]Reworked the cops interruption logic for computers and powerboxes
[*]Specials have been excluded from the interruption of computers and powerboxes
[*]Fixed so Locke don’t remind the player to hack the control boxes when the hacking is active
[*]Repositioned some cables so that they no longer clip with the floor
[/list]
[*]Hotline Miami day 1
[list]
[*]Reworked the Sniper spawn logic
[*]Fixed an issue with a ladder clipping with the balcony railing
[*]Fixed some light leaking through a wall
[*]Fixed flickering issue with a fence
[*]Added a missing collision in a doorway
[/list]
[*]Jewelry Store
[list]
[*]Fixed an issue where Snipers could shoot through a building
[*]Disabled dumpster interaction when dumpster spawn is not used
[*]Removed one out of place building in the backdrop
[*]Moved out of place heat source
[*]Fixed some flickering leaves on the main street
[*]Fixed multiple cases of flickering graffiti
[*]Fixed a hole in the level
[/list]
[*]Panic Room
[list]
[*]Fixed Sniper spawn logic so they no longer spawn too often
[*]Removed a line of text that was out of place
[/list]
[*]Safe House
[list]
[*]Fixed an issue where players could get stuck in Dragan's room
[*]Fixed a crash when clients dealt poison damage to the punching bag
[*]Fixed an issue where players could get stuck in Sydney’s room
[/list]
[*]Shadow Raid
[list]
[*]Fixed an issue where two locations always spawned loot and they were not added to the randomisation
[*]Fixed two locations where the player could see out of the level
[*]Repositioned the thermite asset so it no longer clips with the ground
[*]Fixed a doorway by the waterfront where civilians were unable to be escorted through it
[*]Reworked guard path for the guard that sometimes was stuck in a doorway by the waterfront
[*]Removed out of place collision related to a ladder that is not always spawning
[/list]
[*]Slaughterhouse
[list]
[*]Team-AI no longer masks up right away
[*]Moved Grenade asset so it does not clip with other objects
[*]Repositioned fence that was both floating and clipping
[/list]
[*]Transport: Train Heist
[list]
[*]Fixed collision on dumpsters so bags can be picked back up if placed within
[/list]
[*]Ukrainian Job
[list]
[*]Fixed so the dumpsters can be opened
[/list]
[*]The Yacht Heist
[list]
[*]Repositioned multiple lamps that were clipping with the walls
[*]Fixed flickering issues in two locations with the color tags next to the laptops
[*]Fixed an issue with a despawning light at the spawn location
[*]Removed some NPCs from the top floor crowd that were stuck in T-pose
[*]Fixed clipping issues with some boxes in the basement
[*]Added missing alarm sound to the point of no return
[*]Fixed a location where the player could get stuck behind the fridge doors
[*]Fixed the spawns and the sound for the tape recorders
[*]Fixed interactions on the override switches, so players can’t interact through the floor
[*]Fixed the outline on the hard drive for drop in clients
[*]Changed interaction text for the override switches
[/list]
[b]VR[/b]
[list]
[*]Fixed an issue where windows could break when masking up
[*]Fixed a sound loop for both the Saw and the Flamethrower
[*]Reworked the logic for Sentry Guns on the belt
[*]Fixed a crash related to corrupt belt IDs
[/list]
[/list]