PAYDAY 2: Update 175
Author: OVERKILL_Tobias,
published 6 years ago,
[img]http://www.overkillsoftware.com/ovk-media/2018/03/update-175.png[/img]
Today we are going live with some general fixes, and tweaks for PAYDAY 2: VR. This also includes changes to “how the VR DLC is activated”.
The PAYDAY 2: VR DLC will now be activated or deactivated automatically depending on if SteamVR is installed or not when running the game. This mean, if you are a PC player and you don’t own a VR Headset, the game will automatically deactivate the PAYDAY 2: VR DLC for you. Once the DLC is deactivated you will no longer get the launch options pop-up.
If you buy a VR Headset at a later date, the game will automatically activate the PAYDAY 2: VR DLC for you after the first startup.
It’s Heisting Time.
[b]OVERKILL_Tobias[/b]
[url=https://twitter.com/overkill_tm]OVERKILL - a Starbreeze Studio.[/url]
[h1]Update 175 Changelog[/h1]
[b]Update size: 70.2 MB[/b]
[b]General [/b]
[list]
[*]Fixed a crash when multiple players try to join in on the same player slot in a lobby when the one down modifier is active
[*]Fixed a visual issue with Jimmy's hair
[*]Fixed an issue with the Deagle compensator "La femme" that caused an offset of the effect when firing
[*]Updated the visuals of the Pistol Crossbow
[/list]
[b]VR[/b]
[list]
[*]Added automatic installation/uninstallation of the PAYDAY 2: VR DLC depending on if SteamVR is installed or not
[*]Activated the comfort screen toggle for the freefall/parachute state
[*]Added animations for the commando 101
[*]Added shell ejection effect for the judge
[*]A parachute unit will now spawn above the player when entering the parachute state
[*]Fixed an issue where direct movement would interfere with some menus
[*]Fixed an issue where using the grip buttons would not back out of the interface menus
[*]Fixed an issue where the hands would slide away when driving up a hill
[*]Fixed an animation issue on the Cavity Rifle when interacting
[*]Potential crash fix for drop-in VR players
[*]Added speed up button on success screens
[*]Fixed subtitles for VR players
[*]Fixed some issues with melee offset for the left hand
[*]Fixed an issue where you could mark enemies through walls in VR
[*]Fixed an issue when switching between surveillance cameras
[*]Removed player character from the safe scene in VR
[*]Fixed an issue where lasers and flashlights did not sync properly between host and clients
[*]Fixed an issue where the Safe House Raid wave number would be out of sync from desktop
[*]Fixed an issue with the Deagle compensator that caused the weapon to not shoot straight
[/list]