Ogdon meet Starbreeze
Author: OVERKILL_Tobias,
published 6 years ago,
[url=https://www.overkillsoftware.com/games/makeawish][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4458711/953f377db37cd43e080acf4b6833af289e25a15c.jpg[/img][/url]
Earlier this year we were visited by Ogdon who through the Make-A-Wish® has wished to visit us. He got to meet the team and was shown how Payday is built. As we showed him around the office as everyone was working on the later to be released content.
If you want to read more about Ogdon’s visit and see the mask he designed.
[url=https://www.overkillsoftware.com/games/makeawish/]Please visit the site here.[/url]
We wish all the best to Ogdon and his family,
[url=https://twitter.com/TobiasRemmers][b]OVERKILL_Tobias[/b][/url]
[url=https://twitter.com/overkill_tm]OVERKILL - a Starbreeze Studio.[/url]
[h1]Update 195 Changelog[/h1]
Update size: 229.6 MB
[b]Weapons[/b]
[list]
[*]XL 5.56 Microgun: Fixed a graphical issue on the ammo belt.
[*]DECA Compound Bow: Tweaked the callout animations.
[/list]
[b]Levels[/b]
[list]
[*]Aftershock: Fixed an issue where team AI could leave the playable area while carrying loot.
[*]Alaskan Deal: Fixed an issue where players could fall into the water when the gangplanks were removed under them.
[*]Beneath the Mountain: Changed some force spawns on to Murkies.
[*]The Bomb: Dockyard: Adjusted bag collision for the Meth Lab.
[*]Branch Bank: Reduced the amount of time it takes for cops to initiate an assault.
[*]Breakin’ Feds: Fixed some collision issues.
[*]Breakin’ Feds: Added some collisions.
[*]Brooklyn 10-10: Adjusted collision near a set of emergency exit stairs.
[*]Brooklyn 10-10: Enemies should no longer be able to shoot through the stairs.
[*]Brooklyn 10-10: Added some collisions to avoid players seeing through the world.
[*]Counterfeit: Moved counterfeit money so they don’t clip.
[*]Escape: Park: Fixed enemy pathing so they don’t get stuck behind a fence.
[*]First World Bank: Added some collisions to avoid players getting stuck.
[*]Four Stores: Moved a collision box near an escape to prevent players from getting stuck.
[*]Hell’s Island: Added collision behind crates to avoid players getting stuck.
[*]Hell’s Island: Adjusted the trigger for the thermite objective. You should now be able to place it earlier.
[*]Hell’s Island: Moved a pipe sticking through a wall.
[*]Hell’s Island: Reduced the wait time until Bain’s prison cell opens, from 2 mins to 1.5 mins.
[*]Hell’s Island: Added collision to a corner where players shouldn’t be.
[*]Hell’s Island: Ammo and health assets should now be properly removed when reaching the Point of no return.
[*]Hell’s Island: Fixed floating text in the cell block.
[*]Hell’s Island: Replaced blood effects with superior ones.
[*]Henry’s Rock: Added collision behind the boxes at the helipad
[*]Henry’s Rock: Added collisions in certain places to avoid issues when spectating a player.
[*]Henry’s Rock: Disabled a certain VO line that should not be played.
[*]Henry’s Rock: Replaced the helicopter snipers to Murky snipers.
[*]Henry’s Rock: Changed the normal snipers to Murky snipers.
[*]Hotline Miami: Moved some weapons cases to make it easier to interact with them
[*]Hotline Miami: Fixed an issue where AI would jump through boarded windows.
[*]Murky Station: Fixed an issue where drones could clip into each other.
[*]No Mercy: Fixed a collision allowing players to glitch out of the level.
[*]No Mercy: Modified strings related to the cutting of wires.
[*]Safehouse: Fixed a very small light issue
[*]Scarface Mansion: Fixed some flickering wall decorations in the red room.
[*]Scarface Mansion: Fixed an exploit where players could potentially secure more bags than allowed.
[*]Scarface Mansion: Fixed an issue with a waypoint to the gasoline.
[*]Scarface Mansion: Fixed an issue with a waypoint on the computer.
[*]The Big Bank: Adjusted some door frames to fix a hole.
[*]The Big Bank: Fixed players getting stuck in the bus.
[*]The White House: Fixed an issue related to players and the helicopter.
[*]The White House: Moved some collision blocking the player from reaching the anti-air computer.
[*]The White House: Fixed an issue where players could get stuck behind the bookshelves in the library.
[*]The White House: Answering the telephone will not accidentally trigger the alarm.
[*]The White House: Players should not be able to fall out of the helicopter now.
[*]The White House: TeamAI will now not follow the player randomly while in stealth.
[*]The White House: Fixed an issue where players could sometimes get spotted while on the helicopter.
[*]The White House: Added some collision to the Humvee where players could get stuck.
[*]The White House: Improved the turrets inside the PEOC - Beware.
[*]The White House: Tweaked the lights for the cable boxes to make it easier for people with color blindness.
[*]The White House: Added interaction text to make it clearer for players with color blindness.
[*]The White House: Fixed a VO issue where the reminder for the library would only play once.
[*]The White House: Added sounds to the books that fall down.
[*]The White House: Fixed an issue with a button in the library
[*]The White House: Fixed some spelling issues.
[*]Undercover: Enemies on the roof should no longer be able to shoot the player through buildings
[*]Watch Dogs: Removed an out of place prop.
[*]Watch Dogs: Added collision to a gate on day 2.
[*][spoiler]The Secret: Fixed some collision issues.[/spoiler]
[*][spoiler]The Secret: Fixed two waypoint issues.[/spoiler]
[*][spoiler]The Secret: Fixed an issue with assets.[/spoiler]
[*][spoiler]The Secret: Fixed an exploit.[/spoiler]
[*][spoiler]The Secret: Added a small token of acknowledgment.[/spoiler]
[*][spoiler]The Secret: Fixed some sound volume issues.[/spoiler]
[*][spoiler]The Secret: Fixed a visual issue with the players after descending.[/spoiler]
[*][spoiler]The Secret: Tweaked some timings to make it slightly less punishing.[/spoiler]
[*][spoiler]The Secret: Fixed an issue where unworthy players could gain access to the secret.[/spoiler]
[/list]