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Globe-trotting pulp adventures, Nazis to shoot, cursed artifacts to claim and/or explode and elements of both XCom and FTL? Pathway is ticking a lot of exciting-sounding boxes already, and doesn’t look half bad either. Developers Robotality cut their teeth with the purely tactical Halfway back in 2014, but their second game looks like it’s no half measure, building on both the combat and RPG sides of the formula. Below, ten minutes of abridged adventuring, exploring and turn-based tactics, showing off one of the game’s five semi-procedurally-generated campaigns.

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