[h1]Say "Hello" to...[/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/bcd5f117f2c8b381a4a4949f7b9bbeb2be054e2c.gif[/img] [u][b]Brunhilda, Queen of the Valkyries (aka Helga Bjarnsdottir)[/b][/u] [b]Vitals:[/b] 28 year old female [b]Nationality:[/b] Icelandic Helga was part of a traveling circus where she used to perform as a female wrestler and strongwoman. Formerly known as 'The Female Volcano' (a reference to her nordic origin), she once rescued Jackson and his crew during one of their adventures, and later decided that "somebody that cute" could use her protection. Since that day, she has stayed at his side to protect him from harm. Tall and buxom, Helga has a very impressive physical presence, and tends to run berserk in the heat of battle. She has a secret crush on Jackson and is not too subtle with it. Subtlety is not her strength - strength is her strength. [i]"That's just my stage name. It's Helga for you, sweetheart."[/i] [h1]Boots On The Ground[/h1] Over the past few months, we've had an opportunity to exhibit Pathway at three different events; specifically, we demonstrated Pathway at Twitch Vancouver (on August 19th), EGX Rezzed (on September 21st) and most recently at Day of the Devs (hosted by Double Fine on November 11th). [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/33dd1689a013b7f62756ec084c160fbe826463be.png[/img] Above are images of our booths at EGX Rezzed and Day of the Devs. Also, we have uploaded an excerpt from an interview with Stefan Bachmann - one of the coders on Pathway and a co-founder of Robotality - that was hosted during our exhibit at [url=http://twitchvancouver.ca/]Twitch Vancouver[/url] https://youtu.be/QOmIGwV18w8 These events have been great for both observing the 'new player experience' in Pathway (or for any unreleased title) and for connecting with new fans in general. Also, conventions tend to be filled with other industry professionals and development studios interested in exchanging those oh-so-valuable 'industry trade secrets', and [i]also[/i] with some large publishers/distributors who are scouting new games for their platforms. [h1]On RNG...[/h1] In Pathway and other turn-based games, Random Number Generation (RNG) is used to determine if you will hit your target when you fire on them, but this has led to some player frustrations in other games. At the end of the above interview video clip, Stefan took an opportunity to discuss how we have addressed those RNG frustrations in Pathway: [i]"[RNG is] something that a lot of people that play XCOM get frustrated with... where you can stand next to a unit and you have a 99% hit chance, you still miss them, right? Super frustrating! So we try to address this in a way that I think is quite elegant. Which is, basically, if you are exposed and open on the field, you get a guaranteed shot... You got a straight shot? 100% hitchance - no matter what. But if you're behind cover, that's where RNG comes in. So, as soon as you go behind cover, you got maybe a 50% hit chance or a 75% hit chance. And I feel like that's a really neat twist on that system... it makes 'flanking' an interesting strategy. The game becomes a lot about 'how do you position your units to make sure you can optimize on that guaranteed hit'..."[/i] That's just a snippet of information from this interview so if you want to know more - and also want to see some of the game (still a work-in-progress though!) - then take a look at the 14 minute video above. [h1]Give us a follow![/h1] That's all for this devlog! [url=https://twitter.com/robotality]Follow us on twitter[/url], [url=https://facebook.com/robotality]Facebook[/url], or here [url=https://store.steampowered.com/app/546430/Pathway/]on Steam[/url] to stay up-to-date on any news or upcoming events for Pathway!