[img]https://clan.cloudflare.steamstatic.com/images//32317572/1694de03fe9c7fe2a7e78b425a8277a9b8ecc60e.gif[/img] [i][b]We have some exciting things to share with you today. [/b][/i] As previously mentioned we are working on a fairly substantial free update to Pathway that will be released later this Summer (Version 1.1). This devlog presents a handful of new things we're adding to the game. We'll reveal more details over the coming weeks. [h1]Japanese/Chinese Localisation[/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/b44c687e6fe1aac42208ab00c1b1f63bf09e4796.png[/img] We promised from the start that we'd add support for Japanese/Chinese. The 1.1 update will finally add those localisations. We had to rewrite large portions of our UI code to make this happen and that's is why it took us a bit longer than originally anticipated. The two languages are currently being tested but as you can tell from the above shots, things are nearly there! [h1]New Combat Skills[/h1] With 1.1 we're introducing a host of new combat skills to the game. These skills will introduce many new tactical options and will be used to accentuate characters more. Let's take a look at 3 of them: [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/bf6f492356676a3ace112a22eeba5626e1f61b4b.gif[/img] [i][b]Psychic Control: [/b][/i] Use your psychic powers to temporarily confuse an enemy causing them to attack one of their allies. It's just mean, really. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/a7432f9ee4aa01b68e07cdf94847ba3e23211645.gif[/img] [i][b]Sucker Punch: [/b][/i]A powerful blow that will push the enemy back. If used cleverly you can push the enemy into other enemies. Wonder what happens when you push an enemy into an explosive barrel? [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/af72742029ce4cd1156e040b7cf71038f84d58a3.gif[/img] [i][b]Healing Shot:[/b][/i] Shoot a healing projectile at one of your allies. Restores health slowly over the next few turns. There are a lot more skills we're working on, but this little peek should give you an indication of what to expect! [h1]More Combat Arenas[/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/122e1caeca1e031ced2f7dd0509d247bae228791.png[/img] These shots show two of a whole bunch of new combat arenas we've added to the game. These new environments are part of a bigger rework of the events in the game (We'll talk more about this in another post). Our main goal with the work here has been to add more variety to the existing roster of events. In addition to this, we've also tweaked already existing combat arenas to make them more interesting. [h1]Enemy Indicators[/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/6e7dfd35f3f6c089f3318fc4e28952e3cb671c70.gif[/img] This new UI feature adds small indicators at the corner of the screen giving you a way to easily identify where enemies are outside of the current camera view. Just like when in view you can see their hitchance (and more) when pressing tab. This UI addition makes certain tactical decisions a lot easier. For example if you are moving with one of your snipers you can now easily identify whether you'll be able to attack a target even if outside the current view. [b]Important Note:[/b] If you've made it this far, it probably means you're interested in what we're doing with Pathway and we'd love your help: We're actively testing the 1.1 release internally with a handful of testers. If you're ok with bugs, unfinished things and experimental stuff we'd love your help in getting things ready for the update. We're also looking for people who can help us with the Japanese/Chinese localisation testing. The best way to get involved is to [url=https://discord.gg/TGWPpXD] join our discord server[/url] and get in touch with one of the developers there! Thanks for all your support!