[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/4a9e2f0d4aa9f64bc6f868140c4d89101a78da0a.gif[/img] [b][i]Preview branch receives Skill Tree respec option and a few words about our future update cycles.[/i][/b] Over the last month and a bit we've worked very hard at adding lots of Quality of Life features to Pathway as well as squishing tons of bugs. It made sense for us to release updates on a weekly basis during this time. The things we're working on now however are a bit more fundamental in their nature and take time. As our focus is now shifting more towards the bigger Summer update, we're not continuing the weekly patch updates and instead we will simply release when there is something significant to show. Practically speaking this means less frequent updates but bigger ones when they do come around. We will continue to push updates to the preview branch on a regular basis. We also have something exciting to share today: We just pushed a new build to the [b]Preview Version of Pathway[/b] that includes an often requested feature: Respeccing Skill Trees. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/2064c6ab13e8048fd9d73161f261600be16568ed.png[/img] Below is a full changelog of what's in the latest preview version. [b]Version 1.0.13p1 (Preview Version):[/b] - Added option to reset skill tree: It is now possible to reset the skill tree of a character during the setup phase before the adventure begins. There's a cost attached to it and every time you reset a character the cost increases exponentially. We may change/adapt how exactly all this works again in the future. - Characters can now be leveled-up during the adventure setup phase: You'll now notice a little level-up indicator on characters that haven't had their level up choices picked. You may level them up by accessing the skill tree in the skills tab. - Fixed a bug in LeFantome's skill tree that caused a glitch in some situations - Fixed a bug that caused infected to die twice when being killed with a bleed and triggering an explosive barrel at the same time.