[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/bc1b01a8a94435f4712f2deee386c8450fd5dc55.gif[/img] [b]Stack Splitting and AI Turn Speed-Up are in![/b] Before diving into the details of today's update, we'd like to mention our plans for the near future. Our weekly updates will continue with QoL features as well as the usual bug fixes. At the same time we're working on some more significant changes that we will release in a bigger update later in the summer. This update will address deeper issues we see with the game as well as bring in a bunch of new content. The Japanese and Chinese translation of the game will also be released as part of that update. We're pretty excited about the things we've got planned and we will start talking about some of the changes soon. ːsteamhappyː [i]To clarify: This update will not be a "DLC" but instead a major free update to the base game that will include some new content and improve the existing game in various ways.[/i] In the meantime here's what we've added in today's update: [h1]Stack Splitting[/h1] There's now a new action when clicking on items in your inventory that will allow you to split stacks. Of course you can always combine them back together by dragging them on top of each other. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/0d16456de4697a24a90bcb5677330fd0dda83146.gif[/img] [h1]AI Turn Speed-Up[/h1] This is a nice convenience feature for the impatient ;) During the AI turn, you'll find a new button at the bottom of the screen that lets you accelerate the AI's turn by x2 or x4. Clicking on the button will cycle through the various speeds. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/ab649d525606eaef955ddb5ee0353dbe6f3c0fbd.png[/img] [b][i]Thanks again for playing and may the RNG be with you all.[/i][/b] [b]Full Changelog Version 1.0.11[/b] [list] [*] Stack Splitting consumables added (see above) [*] AI Turn Speed-Up button added (see above) [*] We've changed the way bravery is handled outside of combat. From now on, your bravery is always fully reset after the completion of a battle. This means that you always enter the battle with the same starting point and should help in making successive battle feel less frustrating due to limiting options. [*] Fix a bug that caused units to be revived by the Necromancer on the wrong tile. [*] Fixes a bug that caused a crash in some instances after loading from save. [*] Fixes a bug that sometimes made it impossible to finish Map 2 in Adventure III [*] Fixes a bug that would sometimes cause achievement rewards to disappear if claimed during combat [*] Fix a bug that caused evades triggered by a Sporebearer to not count towards the evades achievements [*] Fixed a bunch of typos [*] Fixed some UI issues on the Adventure Stats screen when playing in French [*] Fixed a bug when swapping out a KO character at the recruiter that caused the character to stay in a wrong state on successive adventures. [*] Fixed a bug that caused character quotes to spill out of the UI in some languages. [*] Fixed a whole bunch of battle arena generators that could cause faulty collisions [*] Removed a faulty tooltip when hovering enemy portraits that would mistakenly indicate "Press Tab for Move Range". [/list]