Starting today, we want to begin sharing a bit more about the development process of Pathway and what's happening behind the scenes at Robotality. To get the big question out of the way: We're not quite ready yet to announce when the game is being released, but we're getting very very close to being able to do so. We're still on course to release the game in 2018. We've made amazing progress and are really happy with how the game is taking shape! In today's devlog we're going to give a quick recap of what's been happening since the announcement of the game. In case you hadn't seen this, we had the opportunity to chat to PC Gamer about Pathway and shared quite a bit of thoughts around our game design decisions and inspirations behind Pathway: [url= https://www.pcgamer.com/pathway-is-an-indiana-jones-style-pulp-adventure-with-turn-based-combat/]PC Gamer interview[/url] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/168a7430255f2a821ad712d01a61a2b648ba29a0.jpg[/img] In April we were demoing Pathway for the first time publicly at EGX Rezzed in London. Showing a game in public is always a nerve wrecking experience but thankfully the game was received really well and we've written down pages of notes of feedback. Being holed up in our dev caves it can be super easy to develop a tunnel vision of the game. Getting lots of other people to play the game for the first time is really refreshing and helpful. Thank you to everyone who came and played the game! Speaking of events, we are showing the game at Overflow #003 on May 30th. Overflow is a local chiptune event in Vancouver, Canada. We're showing the game alongside a few other indie games and of course there's lots of chip inspired music. So if you live near Vancouver this is a great opportunity to play Pathway pre-relase! (You can get tickets here: [url=https://www.eventbrite.ca/e/overflow-003-trash80-graz-pongball-skybox-tickets-44246555639]Overflow #003 Tickets[/url]). And to finish up today's devlog, here's a first look at a new environment we've been working on "The Mines": [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/c1d13a94265e4ef2ff68a5f4ed5cb9a5461d4797.gif[/img] Until next time!