Version 0.5067 updated
Author: 俏牙仔,
published 7 months ago,
first update to the opentest branch, stabilize for one day and then switch to the default branch.
How to switch to the opentest branch: Right-click Pathless Woods in the steam library to open "Properties", and select opentest in "Participate in Testing" in "Beta Version"
What to fix:
1.Fixed the problem that teleportation may fly into the sky
2. The problem of items being lost when they fall to the ground
3. Fix the problem of disappearance of plot NPCs and mission monsters
4. Fix problems caused by activities during the archiving process
5.Fixed the problem that arrows can be put into equipment parts
6. Fixed the problem of wrong calculation of spell attack body breaking (the problem of Taomu Sword breaking body too high)
7. Fix the problem that the wooden sign mark does not disappear
8. Fixed the problem of incorrect quantity of products obtained by destroying items
9. Solve the problem of the card being stuck after being beaten to pieces while sleeping.
10. Dealing with the problem of explosion of biological poop
11. Fixed the problem of absorption of rune-empowering stones in some areas (new file is required to take effect)
Modification content:
1. Extend the shelf life of food
2. The saltpeter curling kettle was made using a clay pot instead.
3. NPC follows the collected products directly to the body
4. Added component names in the component field in the equipment information window.
5. Added weapon characteristics to be displayed on the effect to facilitate understanding of combined weapon characteristics.
6. Updated the durability calculation formula of combined weapons and the durability formula after disassembly to make weapon parts more durable
7. NPC can send things during the conversation
8. Reduce NPC satiety consumption
9. Temperature plain temperature decreases
10. The overall fertility of compost items has been increased.
11. The destruction and destruction of bamboo and other collected objects has been removed.
12. Increased the number of limestone refreshes
13. The drug buff time effect is increased
14. The detection priority of those on the wall where the unit is refreshed has been added.
15. Adjusted the lime production formula and increased the output
16. Adjust unit loading strategy and try to optimize performance issues
[img]https://clan.cloudflare.steamstatic.com/images//41483423/8aa7535c1eee77aaaa1b1bb8b224b13536915fa8.gif[/img]