The New Demo Has Arrived!
Author: dnllowe,
published 1 year ago,
It's been a while since the last demo update, but this will be worth the wait. For the past several months I've been making the animations even smoother, adding new parkour moves, updating the art, and adding lots and lots of quality of life improvements to the game.
[b]Major Gameplay Updates[/b]
The biggest gameplay change comes with the introduction of speed boosts. Now, when you perform certain vaults and moves, you will receive a temporary boost of speed. Strategically chain these boosts together along with the adrenaline sprint and you'll decimate your level times!
[b]New moves[/b]
There are 3 new moves you can pull off.
- First, the Dive lunges the player forward and sets you up for some interesting maneuvers. You can dive into a roll, perform a kong vault on nearby obstacles, or just use the extra forward momentum to grab a just-out-of-reach ledge.
- You can also lunge further when jumping from the edge of platforms at the very last second. This gives you just a bit more air time and forward momentum, but can be used to great advantage.
- Finally, you can now get one last bit of vertical momentum by jumping up at the end of a vertical wall run. This is perfect when your wall run was just out of reach from the ledge above.
[b]What's on the Menu?[/b]
The UI has been updated. You can now click through menus and control them through more traditional keyboard and joystick controls
[b]What are my options?[/b]
And with better menus come more options.
- Rebind the controls to your liking
- Change how far or close the camera is framed
- Change the outline style of the player and foreground art -- get that nice retro outline stye!
- Enable visual aids to see key trigger areas used for pulling off moves
- Use the new Assist Mode to help cover up your mistakes. Assist Mode options include auto jumping when appropriate, grabbing ledges for you, running up and across walls, and more
[b]Art Updates[/b]
There are some new backgrounds and some pixel art lighting effects to really set a nice vibe.
[b]Speaking my language[/b]
The game has been localized into French, Spanish, Simplified Chinese, Japanese, Polish, Turkish, Russian, and Ukrainian (based on regions I've seen the most traffic from).
Those are the big ones! I hope you enjoy the new demo. Please check it out and let me know what feedback you have!